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WPF Print Engine: Part I

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27 Aug 2011CPOL10 min read 283.3K   13.7K   176  
WPF Print Engine makes it easier for .NET developers working with WPF applications to leverage printing facility.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Threading;
using SUT.PrintEngine.ViewModels;

namespace SUT.PrintEngine.Controls.WaitScreen
{
    /// <summary>
    /// Interaction logic for WaitScreenView.xaml
    /// </summary>
    public partial class WaitScreenView : UserControl,IWaitScreenView
    {
        public WaitScreenView()
        {
            InitializeComponent();
            _animationTimer = new DispatcherTimer(
                DispatcherPriority.Input, Dispatcher) {Interval = new TimeSpan(0, 0, 0, 0, 75)};
        }

        #region IView Members

        public IWaitScreenViewModel WaitScreenViewModel;
        public IViewModel ViewModel
        {
            set 
            {
                WaitScreenViewModel = value as IWaitScreenViewModel;
                DataContext = value;
            }
        }

        #endregion

         #region Data
        private readonly DispatcherTimer _animationTimer;
        #endregion

        #region Private Methods
        private void Start()
        {
            _animationTimer.Tick += HandleAnimationTick;
            _animationTimer.Start();
        }

        private void Stop()
        {
            _animationTimer.Stop();
            _animationTimer.Tick -= HandleAnimationTick;
        }

        private void HandleAnimationTick(object sender, EventArgs e)
        {
            SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
        }

        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double offset = Math.PI;
            const double step = Math.PI * 2 / 10.0;

            SetPosition(C0, offset, 0.0, step);
            SetPosition(C1, offset, 1.0, step);
            SetPosition(C2, offset, 2.0, step);
            SetPosition(C3, offset, 3.0, step);
            SetPosition(C4, offset, 4.0, step);
            SetPosition(C5, offset, 5.0, step);
            SetPosition(C6, offset, 6.0, step);
            SetPosition(C7, offset, 7.0, step);
            SetPosition(C8, offset, 8.0, step);
        }

        private static void SetPosition(Ellipse ellipse, double offset,
            double posOffSet, double step)
        {
            const double diff = 20.0;
            ellipse.SetValue(Canvas.LeftProperty, diff
                + Math.Sin(offset + posOffSet * step) * diff);

            ellipse.SetValue(Canvas.TopProperty, diff
                + Math.Cos(offset + posOffSet * step) * diff);
        }

        private void HandleUnloaded(object sender, RoutedEventArgs e)
        {
            Stop();
        }

        private void HandleVisibleChanged(object sender,
            DependencyPropertyChangedEventArgs e)
        {
            var isVisible = (bool)e.NewValue;

            if (isVisible)
                Start();
            else
                Stop();
        }
        #endregion

    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United Kingdom United Kingdom
Currently living and working in London. He is an enthusiastic software developer passionate about microsoft technologies, specially C#, WPF, Silverlight WCF and windows Azure. Contributes to several open source project and msdn forums.

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