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Tile, center and stretch a bitmap as your MFC dialog background

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6 Jun 2002CPOL1 min read 478.5K   13.2K   95  
A small CDialog derived class that helps avoid frequent copy/pasting of the same code, when using a bitmap as dialog background
// BitmapDialog.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BitmapDialog.h"
#include "BitmapDialogDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBitmapDialogApp

BEGIN_MESSAGE_MAP(CBitmapDialogApp, CWinApp)
	//{{AFX_MSG_MAP(CBitmapDialogApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBitmapDialogApp construction

CBitmapDialogApp::CBitmapDialogApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBitmapDialogApp object

CBitmapDialogApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBitmapDialogApp initialization

BOOL CBitmapDialogApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CBitmapDialogDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
Nish Nishant is a technology enthusiast from Columbus, Ohio. He has over 20 years of software industry experience in various roles including Chief Technology Officer, Senior Solution Architect, Lead Software Architect, Principal Software Engineer, and Engineering/Architecture Team Leader. Nish is a 14-time recipient of the Microsoft Visual C++ MVP Award.

Nish authored C++/CLI in Action for Manning Publications in 2005, and co-authored Extending MFC Applications with the .NET Framework for Addison Wesley in 2003. In addition, he has over 140 published technology articles on CodeProject.com and another 250+ blog articles on his WordPress blog. Nish is experienced in technology leadership, solution architecture, software architecture, cloud development (AWS and Azure), REST services, software engineering best practices, CI/CD, mentoring, and directing all stages of software development.

Nish's Technology Blog : voidnish.wordpress.com

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