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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace UsefulHeap.Zip
{
class ZipDirectory
{
public static void CompressDirectory(string toZipFile, string directoryPath)
{
ZipArchive newArchive = new ZipArchive(toZipFile, FileAccess.Write);
CompressDirectory(newArchive, directoryPath);
newArchive.Close();
}
public static void CompressDirectory(ZipArchive archive, string directoryPath)
{
CompressDirectory(archive, directoryPath, "");
}
private static void CompressDirectory(ZipArchive archive, string directoryPath, string relativePrefix)
{
DirectoryInfo di = new DirectoryInfo(directoryPath);
foreach (DirectoryInfo childDir in di.GetDirectories())
{
string newRelativePrefix = relativePrefix + childDir.Name + "/";
// archive[newRelativePrefix].Write(new byte[] { }, 0, 0);
CompressDirectory(archive, childDir.FullName, newRelativePrefix);
}
foreach (FileInfo fi in di.GetFiles())
{
byte[] content = File.ReadAllBytes(fi.FullName);
archive[relativePrefix + fi.Name].Write(content, 0, content.Length);
}
}
public static void DecompressAtDirectory(string zipFile, string directoryPath)
{
ZipArchive newArchive = new ZipArchive(zipFile, FileAccess.Read);
DecompressAtDirectory(newArchive, directoryPath);
newArchive.Close();
}
public static void DecompressAtDirectory(ZipArchive archive, string directoryPath)
{
DirectoryInfo di = new DirectoryInfo(directoryPath);
if (!di.Exists)
di.Create();
// Create directories
foreach (ZipEntry ze in archive.GetAllEntries())
{
if (ze.Name.Contains("/"))
di.CreateSubdirectory(ze.Name.Substring(0, ze.Name.LastIndexOf('/')));
}
foreach (ZipEntry ze in archive.GetAllEntries())
{
if (!ze.IsDirectory)
{
using (FileStream fs = new FileStream(di.FullName + "\\" + ze.Name, FileMode.OpenOrCreate))
{
byte[] file = new byte[ze.Length];
archive[ze.Name].Read(file, 0, file.Length);
fs.Write(file, 0, file.Length);
}
}
}
}
}
}
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