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//
// VMime library (http://www.vmime.org)
// Copyright (C) 2002-2013 Vincent Richard <vincent@vmime.org>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 3 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Linking this library statically or dynamically with other modules is making
// a combined work based on this library. Thus, the terms and conditions of
// the GNU General Public License cover the whole combination.
//
#include "../vmime/config.hpp"
#if VMIME_HAVE_MESSAGING_FEATURES && VMIME_HAVE_MESSAGING_PROTO_MAILDIR
#include "../vmime/net/maildir/maildirMessageStructure.hpp"
#include "../vmime/net/maildir/maildirMessagePart.hpp"
namespace vmime {
namespace net {
namespace maildir {
ref <maildirMessageStructure> maildirMessageStructure::m_emptyStructure = vmime::create <maildirMessageStructure>();
maildirMessageStructure::maildirMessageStructure()
{
}
maildirMessageStructure::maildirMessageStructure(ref <maildirMessagePart> parent, const bodyPart& part)
{
vmime::ref <maildirMessagePart> mpart = vmime::create <maildirMessagePart>(parent, 0, part);
mpart->initStructure(part);
m_parts.push_back(mpart);
}
maildirMessageStructure::maildirMessageStructure(ref <maildirMessagePart> parent, const std::vector <ref <const vmime::bodyPart> >& list)
{
for (unsigned int i = 0 ; i < list.size() ; ++i)
{
vmime::ref <maildirMessagePart> mpart = vmime::create <maildirMessagePart>(parent, i, *list[i]);
mpart->initStructure(*list[i]);
m_parts.push_back(mpart);
}
}
ref <const messagePart> maildirMessageStructure::getPartAt(const size_t x) const
{
return m_parts[x];
}
ref <messagePart> maildirMessageStructure::getPartAt(const size_t x)
{
return m_parts[x];
}
size_t maildirMessageStructure::getPartCount() const
{
return m_parts.size();
}
// static
ref <maildirMessageStructure> maildirMessageStructure::emptyStructure()
{
return m_emptyStructure;
}
} // maildir
} // net
} // vmime
#endif // VMIME_HAVE_MESSAGING_FEATURES && VMIME_HAVE_MESSAGING_PROTO_MAILDIR
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Chris Maunder is the co-founder of
CodeProject and
ContentLab.com, and has been a prominent figure in the software development community for nearly 30 years. Hailing from Australia, Chris has a background in Mathematics, Astrophysics, Environmental Engineering and Defence Research. His programming endeavours span everything from FORTRAN on Super Computers, C++/MFC on Windows, through to to high-load .NET web applications and Python AI applications on everything from macOS to a Raspberry Pi. Chris is a full-stack developer who is as comfortable with SQL as he is with CSS.
In the late 1990s, he and his business partner David Cunningham recognized the need for a platform that would facilitate knowledge-sharing among developers, leading to the establishment of CodeProject.com in 1999. Chris's expertise in programming and his passion for fostering a collaborative environment have played a pivotal role in the success of CodeProject.com. Over the years, the website has grown into a vibrant community where programmers worldwide can connect, exchange ideas, and find solutions to coding challenges. Chris is a prolific contributor to the developer community through his articles and tutorials, and his latest passion project,
CodeProject.AI.
In addition to his work with CodeProject.com, Chris co-founded ContentLab and DeveloperMedia, two projects focussed on helping companies make their Software Projects a success. Chris's roles included Product Development, Content Creation, Client Satisfaction and Systems Automation.