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Customizable ComboBox Drop-Down

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20 Nov 2014MIT3 min read 355.1K   20.2K   199  
A combobox control with a customizable drop-down
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.1434
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace CustomComboDemo.Properties
{


    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources
    {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources()
        {
        }

        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ((resourceMan == null))
                {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomComboDemo.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }

        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer Rotorz Limited
United Kingdom United Kingdom
I have been fascinated by software and video games since a young age when I was given my first computer, a Dragon 32. Since then I have experimented with numerous methods of development ranging from point-and-click type packages to C++. I soon realized that software development was what I wanted to do.

Having invested a lot of time into programming with various languages and technologies I now find it quite easy to pickup new ideas and methodologies. I relish learning new ideas and concepts.

Throughout my life I have dabbled in game and engine development. I was awarded a first for the degree "BEng Games and Entertainment Systems Software Engineering" at the University of Greenwich. It was good to finally experience video games from a more professional perspective.

Due to various family difficulties I was unable to immediately pursue any sort of software development career. This didn't stop me from dabbling though!

Since then I formed a company to focus upon client projects. Up until now the company has primarily dealt with website design and development. I have since decided that it would be fun to go back to my roots and develop games and tools that other developers can use for their games.

We have recently released our first game on iPhone/iPad called "Munchy Bunny!" (see: http://itunes.apple.com/us/app/munchy-bunny!/id516575993?mt=8). We hope to expand the game and release to additional platforms.

Also, check out our tile system extension for Unity! (see: http://rotorz.com/tilesystem/)

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