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A Textured Triangle Control for Silverlight 2 - the Basic Building Block for 3D

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11 Jun 2008Ms-PL5 min read 88K   488   44  
This article is all about implementing a triangle primitive as a custom control in Silverlight 2.0 that can be used for 3D effects in Silveright.
using System;

namespace XamlKru.Math3D
{
    /// <summary>
    /// Represents a vector in 3D space.
    /// </summary>
    public struct Vector3D : IEquatable<Vector3D>
    {
        #region Members

        private Double _x, _y, _z;

        #endregion

        #region Properties

        public Double X
        {
            get { return _x; }
            set { _x = value; }
        }

        public Double Y
        {
            get { return _y; }
            set { _y = value; }
        }

        public Double Z
        {
            get { return _z; }
            set { _z = value; }
        }

        /// <summary>
        /// The length of the vector.
        /// </summary>
        public Double Length
        {
            get { return Math.Sqrt(_x * _x + _y * _y + _z * _z); }
        }

        /// <summary>
        /// The normal vector of the given vector.
        /// </summary>
        public Vector3D Normalized
        {
            get
            {
                if (this == Vector3D.Empty) return Vector3D.Empty;

                return this / Length;
            }
        }

        #endregion

        #region Constants

        /// <summary>
        /// The null vector.
        /// </summary>
        public static readonly Vector3D Empty = new Vector3D();

        /// <summary>
        /// The x-axis base vector.
        /// </summary>
        public static readonly Vector3D XAxis = new Vector3D(1, 0, 0);

        /// <summary>
        /// The y-axis base vector.
        /// </summary>
        public static readonly Vector3D YAxis = new Vector3D(0, 1, 0);

        /// <summary>
        /// The z-axis base vector.
        /// </summary>
        public static readonly Vector3D ZAxis = new Vector3D(0, 0, 1);

        #endregion

        #region Constructor

        public Vector3D(Double x, Double y, Double z)
        {
            _x = x;
            _y = y;
            _z = z;
        }

        #endregion

        #region Methods

        /// <summary>
        /// The dot product with another vector
        /// </summary>
        public Double Dot(Vector3D b)
        {
            Vector3D a = this;
            return a._x * b._x + a._y * b._y + a._z * b._z;
        }

        #endregion

        #region Equality

        public override Boolean Equals(object o)
        {
            if (!(o is Vector3D)) return false;

            return Equals((Vector3D)o);
        }

        public Boolean Equals(Vector3D v)
        {
            return Equals(this, v);
        }

        public static Boolean Equals(Vector3D a, Vector3D b)
        {
            return a._x == b._x && a._y == b._y && a._z == b._z;
        }

        public override Int32 GetHashCode()
        {
            return _x.GetHashCode() ^ _y.GetHashCode() ^ _z.GetHashCode();
        }

        #endregion

        #region Operators

        public static Vector3D operator *(Vector3D vector, Double scalar)
        {
            return new Vector3D(vector._x * scalar, vector._y * scalar, vector._z * scalar);
        }

        public static Vector3D operator /(Vector3D vector, Double scalar)
        {
            return vector * (1d / scalar);
        }

        public static Boolean operator ==(Vector3D a, Vector3D b)
        {
            return a._x == b._x && a._y == b._y && a._z == b._z;
        }

        public static Boolean operator !=(Vector3D a, Vector3D b)
        {
            return a._x != b._x || a._y != b._y || a._z != b._z;
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)


Written By
Web Developer
Germany Germany
Florian Krüsch works as a Freelance Software Architect, Developer and Consultant in Düsseldorf, Germany.

He is excited about WPF, Silverlight and ASP.net as well as Enterprise Development on the .NET platform.

When not thinking, coding or listening to podcasts, he enjoys spending his time with his family and his little son Nicki.



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