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Sitting posture recognition with Kinect sensor

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24 Oct 2011CPOL6 min read 67.2K   3.4K   27  
Recognition of concentrating, non-concentrating, sleeping, and raise-hand postures.
/////////////////////////////////////////////////////////////////////////
//
// Copyright � Microsoft Corporation.  All rights reserved.  
// This code is licensed under the terms of the 
// Microsoft Kinect for Windows SDK (Beta) from Microsoft Research 
// License Agreement: http://research.microsoft.com/KinectSDK-ToU
//
/////////////////////////////////////////////////////////////////////////
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SkeletalViewer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("SkeletalViewer")]
[assembly: AssemblyCopyright("Copyright � Microsoft 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set 
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>.  For example, if you are using US english
//in your source files, set the <UICulture> to en-US.  Then uncomment
//the NeutralResourceLanguage attribute below.  Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
    //(used if a resource is not found in the page, 
    // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
    //(used if a resource is not found in the page, 
    // app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Altair
Russian Federation Russian Federation
Ph.D., Image processing, Neural net, C++, C#, OPenCv,ASP.Net MVC, JScript, Qt,SQL,Kinnect,SilvelLight,

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