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using System.ComponentModel.Composition;
using System.Linq;
using MediaAssistant.Constants;
using MediaAssistant.DAL;
namespace MediaAssistant.MusicDJ
{
[Export(typeof(IMusicDJ))]
public class SequentialDJ:AMusicDJ
{
public SequentialDJ()
: base(MusicDJName.SequentialDJ)
{
}
#region Overrides of AMusicDJ
protected override void UpdateMusicStack()
{
var currentIndex = AllMusics.IndexOf(DataSource.PlayingMusic);
for (var i = 0; i < currentIndex; i++)
{
if (AllMusics[i].Equals(DataSource.PlayingMusic) == false)
{
PreviousMusicStack.Push(AllMusics[i]);
}
ExcludeMusic(AllMusics[i]);
}
}
protected override void CalculateProbability(Music playingMusic)
{
foreach (var nextMusic in NextMusics)
{
nextMusic.Probability = 0;
}
NextMusics.First().Probability = 1;
}
#endregion
}
}
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