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// SerialBuffer.h: interface for the CSerialBuffer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SerialBuffer_H__FD164A5F_9F09_451B_8E42_180999B4DB9A__INCLUDED_)
#define AFX_SerialBuffer_H__FD164A5F_9F09_451B_8E42_180999B4DB9A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <string>
class CSerialBuffer
{
std::string m_szInternalBuffer;
CRITICAL_SECTION m_csLock;
bool m_abLockAlways;
long m_iCurPos;
long m_alBytesUnRead;
void Init();
void ClearAndReset(HANDLE& hEventToReset);
public:
inline void LockBuffer() {::EnterCriticalSection(&m_csLock );}
inline void UnLockBuffer() {::LeaveCriticalSection(&m_csLock );}
CSerialBuffer( );
virtual ~CSerialBuffer();
//---- public interface --
void AddData( char ch ) ;
void AddData( std::string& szData ) ;
void AddData( std::string& szData,int iLen ) ;
void AddData( char *strData,int iLen ) ;
std::string GetData() {return m_szInternalBuffer;}
void Flush();
long Read_N( std::string &szData,long alCount,HANDLE& hEventToReset);
bool Read_Upto( std::string &szData,char chTerm,long &alBytesRead ,HANDLE& hEventToReset);
bool Read_Available( std::string &szData,HANDLE & hEventToReset);
inline long GetSize() {return m_szInternalBuffer.size();}
inline bool IsEmpty() {return m_szInternalBuffer.size() == 0; }
bool Read_Upto_FIX( std::string &szData,char chTerm,long &alBytesRead,HANDLE & hEventToReset);
};
#endif // !defined(AFX_SerialBuffer_H__FD164A5F_9F09_451B_8E42_180999B4DB9A__INCLUDED_)
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