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Extended Thread Pool

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6 Apr 2013Ms-PL3 min read 81.6K   1.8K   119  
Your own extensible and configurable Thread Pool.
using System;
using Nelibur.Sword.Core;
using Nelibur.Sword.Threading.ThreadPools.TaskQueueControllers;

namespace Nelibur.Sword.Threading.ThreadPools.Configs
{
    /// <summary>
    ///     ThreadPool config.
    /// </summary>
    public interface IThreadPoolConfig : IFluent
    {
        /// <summary>
        ///     MaxThreads per processor.
        /// </summary>
        /// <remarks>Default value is 5.</remarks>
        int MaxThreads { get; set; }

        /// <summary>
        ///     MinThreads per processor.
        /// </summary>
        /// <remarks>Default value is 1.</remarks>
        int MinThreads { get; set; }

        /// <summary>
        ///     Represents threading capacity
        /// </summary>
        /// <remarks> Default value is PerProcessor.</remarks>
        MultiThreadingCapacity MultiThreadingCapacity { get; set; }

        /// <summary>
        ///     Thread pool name.
        /// </summary>
        /// <remarks>Default value is TinyThreadPool.</remarks>
        string Name { get; set; }

        /// <summary>
        ///     Controls access to the task queue.
        /// </summary>
        /// <remarks>
        ///     Default value is <see cref="DefaultTaskQueueController" />.
        /// </remarks>
        ITaskQueueController TaskQueueController { get; set; }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)


Written By
Software Developer (Senior)
United States United States
B.Sc. in Computer Science.

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