Click here to Skip to main content
15,895,709 members
Articles / Desktop Programming / Win32

EasyHook - The reinvention of Windows API hooking

Rate me:
Please Sign up or sign in to vote.
4.94/5 (79 votes)
14 Aug 2008LGPL329 min read 652.7K   24.3K   359  
Now supports an unmanaged API, kernel mode hooking, and extending unmanaged APIs with pure managed handlers since Windows 2000 SP4.
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{CA462E5D-8A32-42EA-9DBD-C256D22FDA21}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>FileMonInject</RootNamespace>
    <AssemblyName>FileMonInject</AssemblyName>
    <SignAssembly>true</SignAssembly>
    <AssemblyOriginatorKeyFile>Examples.snk</AssemblyOriginatorKeyFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\..\Debug\x64\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\..\Release\x64\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Runtime.Remoting" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Main.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\EasyHook\EasyHook.csproj">
      <Project>{AB53862B-3B5C-4EFC-9787-1F01199EBFBF}</Project>
      <Name>EasyHook</Name>
    </ProjectReference>
    <ProjectReference Include="..\FileMon\FileMon.csproj">
      <Project>{56B9A390-F320-4224-BFE3-380DDAC2370F}</Project>
      <Name>FileMon</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="Examples.snk" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Software Developer SecurityRevolutions
Germany Germany
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions