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Optimized Enum.ToString()

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4.80/5 (46 votes)
6 Nov 2011CPOL5 min read 74.7K   789   83  
A generic version of Enum, which provides much more faster formatting
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;

namespace Ideafixxxer.Generics
{
    enum Simple
    {
        Zero,
        One,
        Two,
        Three,
        Four,
        Five
    }

    enum Sparse
    {
        MinusOne = -1,
        One = 1,
        Three = 3,
        Four,
        Five,
        Hundred = 100,
    }

    [Flags]
    enum Flagged
    {
        None = 0,
        One = 1,
        Two = 2,
        Both = 3,
        Four = 4,
        All = 7
    }

    class Program
    {
        static void Main(string[] args)
        {
            Stopwatch sw = new Stopwatch();
            const int count = 1000000;
            long div;

            Console.WriteLine("{0,-50}\t{1,5} {2,6} {3}", "Operation", "Time", "Ratio", "Result");

            #region ToString

            #region Simple.Four.ToString

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Simple.Four.ToString();
            }
            sw.Stop();
            Log("Simple.Four.ToString()", div = sw.ElapsedMilliseconds, div, Simple.Four.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.ToString(Simple.Four);
            }
            sw.Stop();
            Log("Enum<Simple>.ToString(Simple.Four)", sw.ElapsedMilliseconds, div, Enum<Simple>.ToString(Simple.Four));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.ToString(4);
            }
            sw.Stop();
            Log("Enum<Simple>.ToString(4)", sw.ElapsedMilliseconds, div, Enum<Simple>.ToString(4));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                SimpleToStringUsingSwitch(Simple.Four);
            }
            sw.Stop();
            Log("SimpleToStringUsingSwitch(Simple.Four)", sw.ElapsedMilliseconds, div, SimpleToStringUsingSwitch(Simple.Four));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                SimpleToStringUsingArray(Simple.Four);
            }
            sw.Stop();
            Log("SimpleToStringUsingArray(Simple.Four)", sw.ElapsedMilliseconds, div, SimpleToStringUsingArray(Simple.Four));

            #endregion

            #region ((Simple) 404).ToString
            Simple simpleValue = (Simple)404;

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                simpleValue.ToString();
            }
            sw.Stop();
            Log("((Simple) 404).ToString()", div = sw.ElapsedMilliseconds, div, simpleValue.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.ToString(simpleValue);
            }
            sw.Stop();
            Log("Enum<Simple>.ToString((Simple) 404)", sw.ElapsedMilliseconds, div, Enum<Simple>.ToString(simpleValue));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.ToString(404);
            }
            sw.Stop();
            Log("Enum<Simple>.ToString(404)", sw.ElapsedMilliseconds, div, Enum<Simple>.ToString(404));

            #endregion

            #region Sparse.Four.ToString

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Sparse.Four.ToString();
            }
            sw.Stop();
            Log("Sparse.Four.ToString()", div = sw.ElapsedMilliseconds, div, Sparse.Four.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.ToString(Sparse.Four);
            }
            sw.Stop();
            Log("Enum<Sparse>.ToString(Sparse.Four)", sw.ElapsedMilliseconds, div, Enum<Sparse>.ToString(Sparse.Four));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.ToString(4);
            }
            sw.Stop();
            Log("Enum<Sparse>.ToString(4)", sw.ElapsedMilliseconds, div, Enum<Sparse>.ToString(4));

            #endregion

            #region ((Sparse) 404).ToString
            Sparse sparseValue = (Sparse)404;

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                sparseValue.ToString();
            }
            sw.Stop();
            Log("((Sparse) 404).ToString()", div = sw.ElapsedMilliseconds, div, sparseValue.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.ToString(sparseValue);
            }
            sw.Stop();
            Log("Enum<Sparse>.ToString((Sparse) 404)", sw.ElapsedMilliseconds, div, Enum<Sparse>.ToString(sparseValue));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.ToString(404);
            }
            sw.Stop();
            Log("Enum<Sparse>.ToString(404)", sw.ElapsedMilliseconds, div, Enum<Sparse>.ToString(404));

            #endregion

            #region Flagged.Four.ToString

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Flagged.Four.ToString();
            }
            sw.Stop();
            Log("Flagged.Four.ToString()", div = sw.ElapsedMilliseconds, div, Flagged.Four.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(Flagged.Four);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(Flagged.Four)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(Flagged.Four));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(4);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(4)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(4));

            #endregion

            #region ((Flagged) 404).ToString
            Flagged flaggedValue = (Flagged)404;

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                flaggedValue.ToString();
            }
            sw.Stop();
            Log("((Flagged) 404).ToString()", div = sw.ElapsedMilliseconds, div, flaggedValue.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(flaggedValue);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString((Flagged) 404)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(flaggedValue));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(404);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(404)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(404));

            #endregion

            #region (Flagged.Two|Flagged.Four).ToString
            flaggedValue = (Flagged)6;

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                flaggedValue.ToString();
            }
            sw.Stop();
            Log("(Flagged.Two|Flagged.Four).ToString()", div = sw.ElapsedMilliseconds, div, flaggedValue.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(flaggedValue);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(Flagged.Two|Flagged.Four)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(flaggedValue));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(6);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(6)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(6));

            #endregion

            #region (Flagged.All).ToString

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Flagged.All.ToString();
            }
            sw.Stop();
            Log("Flagged.All.ToString()", div = sw.ElapsedMilliseconds, div, Flagged.All.ToString());

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(Flagged.All);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(Flagged.All)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(Flagged.All));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.ToString(7);
            }
            sw.Stop();
            Log("Enum<Flagged>.ToString(7)", sw.ElapsedMilliseconds, div, Enum<Flagged>.ToString(7));

            #endregion 
            #endregion

            #region Parse

            #region Simple Four
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Simple), "Four");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Simple), \"Four\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Simple), "Four"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.Parse("Four");
            }
            sw.Stop();
            Log("Enum<Simple>.Parse(\"Four\")", sw.ElapsedMilliseconds, div, Enum<Simple>.Parse("Four"));
            
            #endregion

            #region Simple 4
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Simple), "4");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Simple), \"4\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Simple), "4"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Simple>.Parse("4");
            }
            sw.Stop();
            Log("Enum<Simple>.Parse(\"4\")", sw.ElapsedMilliseconds, div, Enum<Simple>.Parse("4"));
            
            #endregion

            #region Sparse Four
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Sparse), "Four");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Sparse), \"Four\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Sparse), "Four"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.Parse("Four");
            }
            sw.Stop();
            Log("Enum<Sparse>.Parse(\"Four\")", sw.ElapsedMilliseconds, div, Enum<Sparse>.Parse("Four"));
            
            #endregion

            #region Sparse 4
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Sparse), "4");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Sparse), \"4\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Sparse), "4"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Sparse>.Parse("4");
            }
            sw.Stop();
            Log("Enum<Sparse>.Parse(\"4\")", sw.ElapsedMilliseconds, div, Enum<Sparse>.Parse("4"));
            
            #endregion

            #region Flagged Four
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Flagged), "Four");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Flagged), \"Four\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Flagged), "Four"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.Parse("Four");
            }
            sw.Stop();
            Log("Enum<Flagged>.Parse(\"Four\")", sw.ElapsedMilliseconds, div, Enum<Flagged>.Parse("Four"));
            
            #endregion

            #region Flagged 4
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Flagged), "4");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Flagged), \"4\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Flagged), "4"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.Parse("4");
            }
            sw.Stop();
            Log("Enum<Flagged>.Parse(\"4\")", sw.ElapsedMilliseconds, div, Enum<Flagged>.Parse("4"));
            
            #endregion            

            #region Flagged Two,Four
            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum.Parse(typeof(Flagged), "Two,Four");
            }
            sw.Stop();
            Log("Enum.Parse(typeof(Flagged), \"Two,Four\")", div = sw.ElapsedMilliseconds, div, Enum.Parse(typeof(Flagged), "Two,Four"));

            sw.Restart();
            for (int i = 0; i < count; i++)
            {
                Enum<Flagged>.Parse("Two,Four");
            }
            sw.Stop();
            Log("Enum<Flagged>.Parse(\"Two,Four\")", sw.ElapsedMilliseconds, div, Enum<Flagged>.Parse("Two,Four"));
            
            #endregion              
            #endregion
            Console.ReadKey();
       }

        public static void Log(string operation, long elapsed, long div, object value)
        {
            Console.WriteLine("{0,-50}\t{1,5} {2,6:0.00} {3}", operation, elapsed, (double)div / (double)elapsed, value);
        }

        public static string SimpleToStringUsingSwitch(Simple value)
        {
            switch (value)
            {
                case Simple.One:
                    return "One";
                case Simple.Two:
                    return "Two";
                case Simple.Three:
                    return "Three";
                case Simple.Four:
                    return "Four";
                case Simple.Five:
                    return "Five";
                default:
                    return ((int)value).ToString();
            }
        }

        private static readonly string[] simpleNames = Enum.GetNames(typeof(Simple));

        public static string SimpleToStringUsingArray(Simple value)
        {
            int i = (int)value;
            return i >= 0 && i < simpleNames.Length ? simpleNames[i] : i.ToString();
        }

    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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