- Harlinn.WindowsPhone.XNA.zip
- AnatomyOfAGame
- AnatomyOfAGame
- AnatomyOfAGameContent
- AnatomyOfAGameContent.contentproj
- bin
- Windows Phone
- Debug
- obj
- Windows Phone
- Debug
- DesignTimeResolveAssemblyReferencesInput.cache
- TempPE
- Farseer Physics Engine 3.3.1 XNA
- DebugView XNA
- Farseer Physics Engine 3.3 XNA
- Samples XNA WP7.sln
- Samples XNA Xbox360.sln
- Samples XNA.sln
- Samples XNA
- Samples XNA
- Samples XNAContent
- Common
- arrow.png
- buttons.png
- cursor.png
- gradient.png
- logo.png
- popup.png
- slider.png
- socket.png
- stick.png
- Fonts
- detailsFont.spritefont
- frameRateCounterFont.spritefont
- menufont.spritefont
- Materials
- blank.png
- dots.png
- pavement.png
- squares.png
- waves.png
- Samples XNA Content.contentproj
- Samples
- alphabet.png
- car.png
- goo.png
- link.png
- object.png
- wheel.png
- FarseerPhysicsIntro
- FarseerPhysicsIntro
- FarseerPhysicsIntroContent
- bin
- Windows Phone
- Debug
- Release
- DefaultSpriteFont.spritefont
- FarseerPhysicsIntroContent.contentproj
- FarseerPhysicsIntroContent.contentproj.user
- Thumbs.db
- white.png
- Harlinn.WindowsPhone.XNA.sln
- HarlinnFarseerXNA
- XNAImageIntro
- XNAImageIntro
- XNAImageIntroContent
- bin
- Windows Phone
- Debug
- XNAImageIntroContent.contentproj
|
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{0A850700-1ABB-4288-A391-6726B90EBEB9}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FarseerPhysics</RootNamespace>
<AssemblyName>FarseerPhysicsXNA</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>32c529b3-4d9c-486f-a24f-ba66de6fc565</XnaCrossPlatformGroupID>
<IsWebBootstrapper>false</IsWebBootstrapper>
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>4.0</OldToolsVersion>
<XnaUpgrade>
</XnaUpgrade>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaOutputType>Library</XnaOutputType>
<XnaProfile>HiDef</XnaProfile>
<UpgradeBackupLocation />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS;XNA</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\x86\Debug\FarseerPhysicsXNA.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS;XNA</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>True</XnaCompressContent>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\x86\Release\FarseerPhysicsXNA.XML</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Data.Linq" />
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="Content\Content.contentproj">
<Project>129ef00a-26e6-4835-8db3-848cb89276da</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.3.1">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Compile Include="Collision\Collision.cs" />
<Compile Include="Collision\Distance.cs" />
<Compile Include="Collision\DynamicTree.cs" />
<Compile Include="Collision\DynamicTreeBroadPhase.cs" />
<Compile Include="Collision\IBroadPhase.cs" />
<Compile Include="Collision\QuadTree.cs" />
<Compile Include="Collision\QuadTreeBroadPhase.cs" />
<Compile Include="Collision\Shapes\CircleShape.cs" />
<Compile Include="Collision\Shapes\EdgeShape.cs" />
<Compile Include="Collision\Shapes\LoopShape.cs" />
<Compile Include="Collision\Shapes\PolygonShape.cs" />
<Compile Include="Collision\Shapes\Shape.cs" />
<Compile Include="Collision\TimeOfImpact.cs" />
<Compile Include="Common\ConvexHull\ChainHull.cs" />
<Compile Include="Common\ConvexHull\GiftWrap.cs" />
<Compile Include="Common\ConvexHull\Melkman.cs" />
<Compile Include="Common\Decomposition\BayazitDecomposer.cs" />
<Compile Include="Common\Decomposition\CDTDecomposer.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\DelaunayTriangle.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFront.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\AdvancingFrontNode.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweep.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepConstraint.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepContext.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\DTSweepPointComparator.cs" />
<Compile Include="Common\Decomposition\CDT\Delaunay\Sweep\PointOnEdgeException.cs" />
<Compile Include="Common\Decomposition\CDT\ITriangulatable.cs" />
<Compile Include="Common\Decomposition\CDT\Orientation.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\Polygon.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\PolygonPoint.cs" />
<Compile Include="Common\Decomposition\CDT\Polygon\PolygonSet.cs" />
<Compile Include="Common\Decomposition\CDT\Sets\ConstrainedPointSet.cs" />
<Compile Include="Common\Decomposition\CDT\Sets\PointSet.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationConstraint.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationContext.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationMode.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationPoint.cs" />
<Compile Include="Common\Decomposition\CDT\TriangulationUtil.cs" />
<Compile Include="Common\Decomposition\CDT\Util\FixedArray3.cs" />
<Compile Include="Common\Decomposition\CDT\Util\FixedBitArray3.cs" />
<Compile Include="Common\Decomposition\CDT\Util\PointGenerator.cs" />
<Compile Include="Common\Decomposition\CDT\Util\PolygonGenerator.cs" />
<Compile Include="Common\Decomposition\EarclipDecomposer.cs" />
<Compile Include="Common\Decomposition\FlipcodeDecomposer.cs" />
<Compile Include="Common\Decomposition\SeidelDecomposer.cs" />
<Compile Include="Common\FixedArray.cs" />
<Compile Include="Common\HashSet.cs" />
<Compile Include="Common\LineTools.cs" />
<Compile Include="Common\Math.cs" />
<Compile Include="Common\Path.cs" />
<Compile Include="Common\PathManager.cs" />
<Compile Include="Common\PhysicsLogic\Explosion.cs" />
<Compile Include="Common\PhysicsLogic\PhysicsLogic.cs" />
<Compile Include="Common\PolygonManipulation\CuttingTools.cs" />
<Compile Include="Common\PolygonManipulation\SimplifyTools.cs" />
<Compile Include="Common\PolygonManipulation\YuPengClipper.cs" />
<Compile Include="Common\PolygonTools.cs" />
<Compile Include="Common\Serialization.cs" />
<Compile Include="Common\TextureTools\MarchingSquares.cs" />
<Compile Include="Common\TextureTools\MSTerrain.cs" />
<Compile Include="Common\TextureTools\TextureConverter.cs" />
<Compile Include="Common\Vertices.cs" />
<Compile Include="Controllers\AbstractForceController.cs" />
<Compile Include="Controllers\BuoyancyController.cs" />
<Compile Include="Controllers\Controller.cs" />
<Compile Include="Controllers\GravityController.cs" />
<Compile Include="Controllers\SimpleWindForce.cs" />
<Compile Include="Controllers\VelocityLimitController.cs" />
<Compile Include="DebugView.cs" />
<Compile Include="Dynamics\Body.cs" />
<Compile Include="Dynamics\BreakableBody.cs" />
<Compile Include="Dynamics\ContactManager.cs" />
<Compile Include="Dynamics\Contacts\Contact.cs" />
<Compile Include="Dynamics\Contacts\ContactSolver.cs" />
<Compile Include="Dynamics\Fixture.cs" />
<Compile Include="Dynamics\Island.cs" />
<Compile Include="Dynamics\Joints\AngleJoint.cs" />
<Compile Include="Dynamics\Joints\DistanceJoint.cs" />
<Compile Include="Dynamics\Joints\FixedAngleJoint.cs" />
<Compile Include="Dynamics\Joints\FixedDistanceJoint.cs" />
<Compile Include="Dynamics\Joints\FixedFrictionJoint.cs" />
<Compile Include="Dynamics\Joints\FixedLineJoint.cs" />
<Compile Include="Dynamics\Joints\FixedMouseJoint.cs" />
<Compile Include="Dynamics\Joints\FixedPrismaticJoint.cs" />
<Compile Include="Dynamics\Joints\FixedRevoluteJoint.cs" />
<Compile Include="Dynamics\Joints\FrictionJoint.cs" />
<Compile Include="Dynamics\Joints\GearJoint.cs" />
<Compile Include="Dynamics\Joints\Joint.cs" />
<Compile Include="Dynamics\Joints\LineJoint.cs" />
<Compile Include="Dynamics\Joints\PrismaticJoint.cs" />
<Compile Include="Dynamics\Joints\PulleyJoint.cs" />
<Compile Include="Dynamics\Joints\RevoluteJoint.cs" />
<Compile Include="Dynamics\Joints\RopeJoint.cs" />
<Compile Include="Dynamics\Joints\SliderJoint.cs" />
<Compile Include="Dynamics\Joints\WeldJoint.cs" />
<Compile Include="Dynamics\TimeStep.cs" />
<Compile Include="Dynamics\World.cs" />
<Compile Include="Dynamics\WorldCallbacks.cs" />
<Compile Include="Factories\BodyFactory.cs" />
<Compile Include="Factories\FixtureFactory.cs" />
<Compile Include="Factories\JointFactory.cs" />
<Compile Include="Factories\LinkFactory.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Chief Architect - Sea Surveillance AS.
Specializing in integrated operations and high performance computing solutions.
I’ve been fooling around with computers since the early eighties, I’ve even done work on CP/M and MP/M.
Wrote my first “real” program on a BBC micro model B based on a series in a magazine at that time. It was fun and I got hooked on this thing called programming ...
A few Highlights:
- High performance application server development
- Model Driven Architecture and Code generators
- Real-Time Distributed Solutions
- C, C++, C#, Java, TSQL, PL/SQL, Delphi, ActionScript, Perl, Rexx
- Microsoft SQL Server, Oracle RDBMS, IBM DB2, PostGreSQL
- AMQP, Apache qpid, RabbitMQ, Microsoft Message Queuing, IBM WebSphereMQ, Oracle TuxidoMQ
- Oracle WebLogic, IBM WebSphere
- Corba, COM, DCE, WCF
- AspenTech InfoPlus.21(IP21), OsiSoft PI
More information about what I do for a living can be found at:
harlinn.com or
LinkedIn
You can contact me at
espen@harlinn.no