- Harlinn.WindowsPhone.XNA.zip
- AnatomyOfAGame
- AnatomyOfAGame
- AnatomyOfAGameContent
- AnatomyOfAGameContent.contentproj
- bin
- Windows Phone
- Debug
- obj
- Windows Phone
- Debug
- DesignTimeResolveAssemblyReferencesInput.cache
- TempPE
- Farseer Physics Engine 3.3.1 XNA
- DebugView XNA
- Farseer Physics Engine 3.3 XNA
- Samples XNA WP7.sln
- Samples XNA Xbox360.sln
- Samples XNA.sln
- Samples XNA
- Samples XNA
- Samples XNAContent
- Common
- arrow.png
- buttons.png
- cursor.png
- gradient.png
- logo.png
- popup.png
- slider.png
- socket.png
- stick.png
- Fonts
- detailsFont.spritefont
- frameRateCounterFont.spritefont
- menufont.spritefont
- Materials
- blank.png
- dots.png
- pavement.png
- squares.png
- waves.png
- Samples XNA Content.contentproj
- Samples
- alphabet.png
- car.png
- goo.png
- link.png
- object.png
- wheel.png
- FarseerPhysicsIntro
- FarseerPhysicsIntro
- FarseerPhysicsIntroContent
- bin
- Windows Phone
- Debug
- Release
- DefaultSpriteFont.spritefont
- FarseerPhysicsIntroContent.contentproj
- FarseerPhysicsIntroContent.contentproj.user
- Thumbs.db
- white.png
- Harlinn.WindowsPhone.XNA.sln
- HarlinnFarseerXNA
- XNAImageIntro
- XNAImageIntro
- XNAImageIntroContent
- bin
- Windows Phone
- Debug
- XNAImageIntroContent.contentproj
|
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Harlinn.WindowsPhone.XNA.Engine.Extensions
{
public static class RectangleEx
{
public static Rectangle Intersection(Rectangle firstRectangle, Rectangle secondRectangle)
{
int x1 = Math.Max(firstRectangle.X, secondRectangle.X);
int x2 = Math.Min(firstRectangle.X + firstRectangle.Width, secondRectangle.X + secondRectangle.Width);
int y1 = Math.Max(firstRectangle.Y, secondRectangle.Y);
int y2 = Math.Min(firstRectangle.Y + firstRectangle.Height, secondRectangle.Y + secondRectangle.Height);
if ((x2 >= x1) && (y2 >= y1))
{
return new Rectangle(x1, y1, x2 - x1, y2 - y1);
}
return Rectangle.Empty;
}
public static void Intersect(this Rectangle rectangle, Rectangle otherRectangle)
{
Rectangle result = Intersection(otherRectangle, rectangle);
rectangle.X = result.X;
rectangle.Y = result.Y;
rectangle.Width = result.Width;
rectangle.Height = result.Height;
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Chief Architect - Sea Surveillance AS.
Specializing in integrated operations and high performance computing solutions.
I’ve been fooling around with computers since the early eighties, I’ve even done work on CP/M and MP/M.
Wrote my first “real” program on a BBC micro model B based on a series in a magazine at that time. It was fun and I got hooked on this thing called programming ...
A few Highlights:
- High performance application server development
- Model Driven Architecture and Code generators
- Real-Time Distributed Solutions
- C, C++, C#, Java, TSQL, PL/SQL, Delphi, ActionScript, Perl, Rexx
- Microsoft SQL Server, Oracle RDBMS, IBM DB2, PostGreSQL
- AMQP, Apache qpid, RabbitMQ, Microsoft Message Queuing, IBM WebSphereMQ, Oracle TuxidoMQ
- Oracle WebLogic, IBM WebSphere
- Corba, COM, DCE, WCF
- AspenTech InfoPlus.21(IP21), OsiSoft PI
More information about what I do for a living can be found at:
harlinn.com or
LinkedIn
You can contact me at
espen@harlinn.no