Click here to Skip to main content
13,251,398 members (54,030 online)
Click here to Skip to main content


92 bookmarked
Posted 15 Aug 2008

TetroGL: An OpenGL Game Tutorial in C++ for Win32 Platforms - Part 2

, 29 Mar 2009
Learn how to load images, display them on the screen and manage them efficiently and how to display animations.

#include "ImageList.h"

// Simple class to help in the loading of the animations
// of a sprite.
class CAnimFileLoader
	CAnimFileLoader(const std::string& strFile, unsigned imgsPerRow, 
			unsigned imgWidth, unsigned imgHeight);

	CImageList GetAnimation(unsigned startIndex, unsigned stopIndex);

	std::string m_strFileName;

	unsigned m_uImgWidth;
	unsigned m_uImgHeight;
	unsigned m_uImgsPerRow;


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Cedric Moonen
Belgium Belgium
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer Smile | :) .
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.

You may also be interested in...

Permalink | Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.171114.1 | Last Updated 29 Mar 2009
Article Copyright 2008 by Cedric Moonen
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid