// The main window class. It wraps the HANDLE of the window and initializes the
// openGL rendering context. It is also in charge of processing the different
// event messages.
CMainWindow(int iWidth, int iHeight, bool bFullScreen);
// Called by the application class to update the game logic
void Update(DWORD dwCurrentTime);
// Called by the application class when the window need to be redrawn.
// Register the window class with the correct window procedure (OnEvent)
// Create the rendering context used by OpenGL
// Initialize openGL
// Called when a WM_SIZE message is received
void OnSize(GLsizei width, GLsizei height);
// Static function which will be the window procedure callback
static LRESULT CALLBACK OnEvent(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
// Processes the messages that were received in OnEvent.
void ProcessEvent(UINT Message, WPARAM wParam, LPARAM lParam);
// The window handle
// The window device context
// The openGL context.
// Specifies if the window is fullscreen.
// The image for the grass.
// Images for the trees
// The animated sprite of the knight
// Which keys are currently pressed
// The last direction of the knight
#endif // _MAINWINDOW_H_
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