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Articles / Desktop Programming / Win32

TetroGL: An OpenGL Game Tutorial in C++ for Win32 Platforms - Part 2

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29 Mar 2009CPOL28 min read 203K   5.6K   95  
Learn how to load images, display them on the screen and manage them efficiently and how to display animations.
#include "AnimFileLoader.h"

#include <string>
using namespace std;

CAnimFileLoader::CAnimFileLoader(const string& strFile, 
								 unsigned imgsPerRow, 
								 unsigned imgWidth, 
								 unsigned imgHeight)
 :	m_strFileName(strFile), m_uImgsPerRow(imgsPerRow), 
    m_uImgWidth(imgWidth), m_uImgHeight(imgHeight)
{
}

CAnimFileLoader::~CAnimFileLoader()
{
}

CImageList CAnimFileLoader::GetAnimation(unsigned startIndex, 
										 unsigned stopIndex)
{
	CImageList newImgList;

	for (unsigned i=startIndex; i<=stopIndex; i++)
	{
		unsigned row = i/m_uImgsPerRow;
		unsigned col = i%m_uImgsPerRow;

		TRectanglei imgRect(row*m_uImgHeight,(row+1)*m_uImgHeight,
							col*m_uImgWidth, (col+1)*m_uImgWidth);
		newImgList.AppendImage(
				CImage::CreateImage(m_strFileName,imgRect));
	}

	return newImgList;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Belgium Belgium
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer Smile | :) .
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.

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