|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace PolyTransform
{
public enum ERotationalUnit
{
Degrees,
Radians,
PiRadians
}
public class RotationalTransformation : INotifyPropertyChanged, ITransformation
{
private double mAngle;
public double Angle
{
get { return mAngle; }
set
{
mAngle = value;
NotifyPropertyChanged("Angle");
}
}
private Matrix mMatrix;
private ERotationalUnit mRotationalUnit = ERotationalUnit.Degrees;
public ERotationalUnit RotationalUnit
{
get { return mRotationalUnit; }
set
{
mRotationalUnit = value;
NotifyPropertyChanged("RotationalUnit");
}
}
private bool mIsRotatedAboutCenter = true;
public bool IsRotatedAboutCenter
{
get { return mIsRotatedAboutCenter; }
set
{
mIsRotatedAboutCenter = value;
NotifyPropertyChanged("IsRotatedAboutCenter");
}
}
public Matrix Matrix
{
get { return mMatrix; }
set { mMatrix = value; }
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(String info)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(info));
}
}
#endregion
public void RotateDegreesAroundOrigin(double degrees)
{
Double radians = Math.PI * degrees / 180.0;
RotateRadiansAroundOrigin(radians);
}
public void RotatePiRadiansAroundOrigin(double radians)
{
radians = Math.PI * radians;
RotateRadiansAroundOrigin(radians);
}
public void RotateRadiansAroundOrigin(double radians)
{
Matrix mat = new Matrix(2);
mat.AddRow(new Double[2] { Math.Cos(radians), Math.Sin(radians) });
mat.AddRow(new Double[2] { -Math.Sin(radians), Math.Cos(radians) });
mMatrix.MultiplyRows(mat);
}
#region ITransformation Members
public void Transform()
{
double xMid =0;
double yMid = 0 ;
if (mIsRotatedAboutCenter)
{
double[] MinArray = mMatrix.MinArray();
double[] MaxArray = mMatrix.MaxArray();
xMid = (MinArray[0] + MaxArray[0]) / 2;
yMid = (MinArray[1] + MaxArray[1]) / 2;
mMatrix.Subtract(xMid,0);
mMatrix.Subtract(yMid,1);
}
switch (mRotationalUnit)
{
case ERotationalUnit.Degrees:
RotateDegreesAroundOrigin(mAngle);
break;
case ERotationalUnit.PiRadians:
RotatePiRadiansAroundOrigin(mAngle);
break;
case ERotationalUnit.Radians:
RotateRadiansAroundOrigin(mAngle);
break;
}
if (mIsRotatedAboutCenter)
{
mMatrix.Add(xMid, 0);
mMatrix.Add(yMid, 1);
}
}
#endregion
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Written software for what seems like forever. I'm currenly infatuated with WPF. Hopefully my affections are returned.