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Another Star Trek Game (The Retro One)

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27 Aug 2008CPOL6 min read 54.4K   2.2K   32  
The Star Trek game reworked, using a 2D retro look
#pragma once

class PlayAct;
class GameData;
class KlingonShip;

class Controller
{
public:
	Controller(PlayAct* pAct);
	~Controller(void);

  void allowEnemyAI();
	bool runEnemyAI();
	void launchPhaserAtKlingon(int iEnergy);
	void launchTorpedo(double dblCourse);
	void launchPhaserAtEnterprise(KlingonShip* pKlingon);

  bool isGameOver();

protected:
	PlayAct*	m_pAct;
	GameData*	m_pGameData;
	IGUIFont* m_pFont;
	ITimer*		m_pTimer;

  bool      m_bAllowEnemyAI;
};

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Belgium Belgium
I'm from Belgium, happily (should my wife ever read this) married and have two boys.

After a first attempt on the Atari during college in
an old foreign dialect of basic, via Pascal I am now
developing mostly in VC++ / VB / C#.

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