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#pragma once
#include "Galaxy.h"
class GameData
{
public:
GameData(void);
~GameData(void);
void newGame();
int getStartDate();
int getCurrentDate();
void timePased(double dblTime);
int getStarDatesAllowed();
int getStarDatesLeft();
Galaxy& getGalaxy();
bool haveWon();
bool haveLost();
protected:
double m_dblStarDate;
double m_dblTimePassed;
int m_iTimeAvailable;
Galaxy m_theGalaxy;
};
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I'm from Belgium, happily (should my wife ever read this) married and have two boys.
After a first attempt on the Atari during college in
an old foreign dialect of basic, via Pascal I am now
developing mostly in VC++ / VB / C#.