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#pragma once
#include "IVessel.h"
#include "Animator.h"
class Phaser
: public Animator
{
public:
Phaser(IVessel* pVessel, int iEnergy);
~Phaser();
virtual void updateInfo(Info& rInfo);
virtual void endAnimator();
protected:
IVessel* m_pVessel;
int m_iEnergy;
};
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I'm from Belgium, happily (should my wife ever read this) married and have two boys.
After a first attempt on the Atari during college in
an old foreign dialect of basic, via Pascal I am now
developing mostly in VC++ / VB / C#.