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Bouncing Balls in OSG

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29 Aug 2008CPOL4 min read 36.9K   835   26  
Simulation in OSG using discrete events, a Ternary Heap and Interpolation

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Physics", "Physics\Physics.vcproj", "{5A0C23BB-86B1-4206-970C-8D102877D73F}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{5A0C23BB-86B1-4206-970C-8D102877D73F}.Debug|Win32.ActiveCfg = Debug|Win32
		{5A0C23BB-86B1-4206-970C-8D102877D73F}.Debug|Win32.Build.0 = Debug|Win32
		{5A0C23BB-86B1-4206-970C-8D102877D73F}.Release|Win32.ActiveCfg = Release|Win32
		{5A0C23BB-86B1-4206-970C-8D102877D73F}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Engineering, Design and Models Ltd
United Kingdom United Kingdom
I develop rail signalling simulation technology at EDM where I use C++ and C#, but also love to dabble in functional programming languages such as Clean and Cat.

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