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Introduction to Model Driven Development with Sculpture – Part 1

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3 Sep 2008CPOL15 min read 114.7K   759   124  
This article introduces how to create and manage .NET enterprise applications using your favorite technology (Data Access Application Block, LINQ, NHibernate, ASMX, and WCF) with the Model Driven Development approach by Sculpture.
//----------------------------------------------------------------------------------------
// patterns & practices - Smart Client Software Factory - Guidance Package
//
// This file was generated by this guidance package as part of the solution template
//
// This class contains code that otherwise would be repeated in every presenter when using the M-V-P pattern. 
// It includes a reference to a generic view and a reference to the WorkItem it belongs. 
// It also provides virtual methods to work with the controlled view
// 
// For more information see: 
// ms-help://MS.VSCC.v80/MS.VSIPCC.v80/ms.practices.scsf.2007may/SCSF/html/03-01-010-How_to_Create_Smart_Client_Solutions.htm
//
// Latest version of this Guidance Package: http://go.microsoft.com/fwlink/?LinkId=62182
//----------------------------------------------------------------------------------------

using Microsoft.Practices.CompositeUI;
using System;
using Microsoft.Practices.CompositeUI.SmartParts;

namespace DialogBox.Infrastructure.Interface
{
    public abstract class Presenter<TView> : IDisposable
    {
        private TView _view;
        private WorkItem _workItem;

        public TView View
        {
            get { return _view; }
            set { _view = value; OnViewSet(); }
        }

        [ServiceDependency]
        public WorkItem WorkItem
        {
            get { return _workItem; }
            set { _workItem = value; }
        }

        protected virtual void CloseView()
        {
            Services.IWorkspaceLocatorService locator = WorkItem.Services.Get<Services.IWorkspaceLocatorService>();
            IWorkspace wks = locator.FindContainingWorkspace(WorkItem, View);
            if (wks != null)
                wks.Close(View);
        }

        public virtual void OnViewReady() { }
        protected virtual void OnViewSet() { }

        ~Presenter()
        {
            Dispose(false);
        }

        /// <summary>
        /// See <see cref="System.IDisposable.Dispose"/> for more information.
        /// </summary>
        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        /// <summary>
        /// Called when the object is being disposed or finalized.
        /// </summary>
        /// <param name="disposing">True when the object is being disposed (and therefore can
        /// access managed members); false when the object is being finalized without first
        /// having been disposed (and therefore can only touch unmanaged members).</param>
        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (_workItem != null)
                    _workItem.Items.Remove(this);
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer www.Dawliasoft.com
Egypt Egypt
Program Manager in Sculpture project, Interesting in .NET Model driven development.

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