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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#pragma once
#ifndef STRICT
#define STRICT
#endif
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0500 // Change this to the appropriate value to target Windows Me and Windows 2000 or later.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows 2000 or later.
#define _WIN32_WINNT 0x0500
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows Me or later.
#define _WIN32_WINDOWS 0x0500
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0500 // Change this to the appropriate value to target IE 5.0 or later.
#endif
#define _ATL_APARTMENT_THREADED
#define _ATL_NO_AUTOMATIC_NAMESPACE
// Some CString constructors will be explicit.
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
// Turns off ATL's hiding of some common and often safely ignored warning messages.
#define _ATL_ALL_WARNINGS
#define WIN32_LEAN_AND_MEAN
#include "resource.h"
#include <atlbase.h>
#include <atlcom.h>
#include <shlobj.h>
#include <shobjidl.h>
using namespace ATL;
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Principal Software Engineer currently working on Azure SDKs at Microsoft. My opinions are my own. I work on a number of OSS projects for work and personally in numerous languages including C++, C#, JavaScript, Go, Rust, et. al. See a problem, fix a problem (or at least create an issue)!
Avid outdoor adventurer 🏔️❄️👞🚴♂️, husband, father.