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using System;
using System.Collections.Generic;
using System.Text;
namespace StateModel
{
public abstract class StateMgmt
{
protected State rootState = null;
public State GetCurrentState()
{
if (this.rootState != null)
{
return rootState.GetCurrentState();
}
return null;
}
public virtual void GoToState(int stateId)
{
if (rootState != null)
{
rootState.GoToState(stateId);
}
else
{
throw new Exception("Root state is not initialized");
}
}
public virtual void HandleTrigger(int trigger)
{
if (this.rootState != null)
{
rootState.HandleTrigger(trigger);
}
}
}
}
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