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Undo and Redo the "Easy" Way

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20 Jun 2004CPOL22 min read 290.6K   8.6K   114  
This article introduces a simple approach to in-memory transactions that can be used to implement Undo and Redo. The technique uses SEH and Virtual Memory and requires only STL and Win32.
// Types.h
//
// TrackMouse Demo Platform for BeOS
// Copyright 1999, Matter and Motion, Inc. All rights reserved.

#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED

typedef unsigned int uint32;

#endif // TYPES_H_INCLUDED

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
A compiler warns of bogasity, ignore it at your peril. Unless you've done the compiler's job yourself, don't criticize it.

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