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Undo and Redo the "Easy" Way

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20 Jun 2004CPOL22 min read 289.7K   8.6K   114  
This article introduces a simple approach to in-memory transactions that can be used to implement Undo and Redo. The technique uses SEH and Virtual Memory and requires only STL and Win32.
// stdafx.cpp : source file that includes just the standard includes
//	DrawFunc.pch will be the pre-compiled header
//	stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
A compiler warns of bogasity, ignore it at your peril. Unless you've done the compiler's job yourself, don't criticize it.

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