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Windows Live Messenger Plug-in Development Bible

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3 Nov 2008GPL356 min read 192.1K   2.6K   178  
An article explaining several Win32 reverse engineering techniques applied to Live Messenger research and plug-in development.
/*****************************************************************************
Windows Live Messenger Plugin Demo
Copyright (C) 2008  Hern�n Di Pietro

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

/*****************************************************************************/
#include "acdisp.h"

CActionDispatcher::CActionDispatcher(void)
{
}

CActionDispatcher::~CActionDispatcher(void)
{

}

void CActionDispatcher::RegisterAction (std::wstring strAct, PFNBTNPROC pfnAct)
{
	m_dispTable.insert(DISPATCH_TABLE_ENTRY(strAct, pfnAct));
}


void CActionDispatcher::ExecuteAction (std::wstring strAct, void* param)
{
	DISPATCH_TABLE::iterator it = m_dispTable.find(strAct);
	if (it != m_dispTable.end())
		it->second(param);		// call ptr to function
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer
Argentina Argentina
C/C++ developer interested on operating systems, reverse engineering, general system programming, CPU architecture, etc.
Now I'm working creating plugins Outlook Plugin Development.

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