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Posted 7 Nov 2008

TetroGL: An OpenGL Game Tutorial in C++ for Win32 platforms - Part 3

, 7 Nov 2008
Learn how to draw text and handle the states of your game.
TetroGL
01 Digitall.ttf
Block.png
DevIL.dll
HighScoreItems.png
MainBackground.png
MenuItems.png
MenuTitle.png
PlayBckgnd.png
ProgressBar.png
ScoresTitle.png
TetroGL.exe
Thumbs.db
dependencies
DevIL
include
IL
lib
DevIL.dll
DevIL.exp
DevIL.lib
ILU.dll
ILU.exp
ILU.lib
ILUT.dll
ILUT.exp
ILUT.lib
src
bin
01 Digitall.ttf
Block.png
DevIL.dll
HighScoreItems.png
MainBackground.png
MenuItems.png
MenuTitle.png
PlayBckgnd.png
ProgressBar.png
ScoresTitle.png

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Cedric Moonen
Engineer
Belgium Belgium
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer Smile | :) .
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.

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