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using System.ComponentModel.Composition;
using MediaAssistant.Constants;
using MediaAssistant.DAL;
namespace MediaAssistant.MusicDJ
{
[Export(typeof(IMusicDJ))]
public class NoDJ:AMusicDJ
{
public NoDJ() : base(MusicDJName.NoDJ)
{
}
#region Overrides of AMusicDJ
protected override void CalculateProbability(Music playingMusic)
{
foreach (var nextMusic in NextMusics)
{
nextMusic.Probability = 0;
}
}
#endregion
}
}
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