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using System.ComponentModel.Composition;
using MediaAssistant.Constants;
using MediaAssistant.DAL;
namespace MediaAssistant.MusicDJ
{
[Export(typeof(IMusicDJ))]
public class RandomDJ : AMusicDJ
{
public RandomDJ()
: base(MusicDJName.RandomDJ)
{
}
protected override void CalculateProbability(Music playingMusic)
{
foreach (var music in NextMusics)
{
music.Probability = 1d / NextMusics.Count;
}
}
}
}
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