|
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "SnapCursorDemo.h"
#include "SnapCursorDemoView.h"
#include "SceneView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
int Xmax;
int Ymax;
int Xmid;
int Ymid;
Xmax = GetSystemMetrics(SM_CXSCREEN); // Resolution of the screen
Ymax = GetSystemMetrics(SM_CYSCREEN);
Xmid = Xmax / 2; // Calculate the midpoint of the screen
Ymid = Ymax / 2;
int XnormL;
int YnormT;
int XSize;
int YSize;
XSize = (Xmax * 9) / 10; // Size this app to be 9/10 the size of the screen
YSize = (Ymax * 9) / 10; // (use this precidence for integer arithmetic)
// XSize = Xmax;
// YSize = Ymax;
XnormL = Xmid - XSize / 2; // Center it by subtracting half the size of the
YnormT = Ymid - YSize / 2; // App from the midpoint of the screen
if (CFrameWnd::PreCreateWindow(cs))
{
cs.cx = XSize; // Stuff in the screen placement values
cs.cy = YSize;
cs.x = XnormL;
cs.y = YnormT;
// cs.style &= ~FWS_ADDTOTITLE;
return TRUE;
}
else
return FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
{
// TODO: Add your specialized code here and/or call the base class
// ** Create the static splitter window
if(!m_wndSplitter.CreateStatic(this, 1, 2))
return FALSE;
// ** Create two views and insert in to one of the splitter panes
if(!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CSnapCursorDemoView), CSize(185,100), pContext) ||
!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CSceneView),
CSize(100, 100), pContext))
{
m_wndSplitter.DestroyWindow();
return FALSE;
}
// m_pView = (CSceneView *) m_wndSplitter.GetPane(0, 1);
return TRUE;
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I am a hybrid CS and EE professional and 3D Animator/Modeler.
I have been a software developer since 1975, having coded in numerous languages, including C, C++, Java, Perl, Basic, PDP-11 and other assembly languages.
I have worked in the UNIX/C/Shellscript world as well as Windows/C++/Visual C++ platform areas.
I use 3DS MAX 7 for Animation and 3D modeling, combined with other graphics applications for overall production
I have worked on a wide variety of projects: language interpreters/compilers, graphics, automatic gpib test control programs, real-time automation in embedded systems, scientific and engineering applications as well as financial and business. I prefer the scientific, control system and engineering related software.
Major companies include Bell Labs, Singer Corporate Research and Tycom Submarine systems both as full-time and a contractor.
Other interests include Vacuum Tube collecting, Ham Radio (WA2WHV), Photography, 3D art, antiques, Abyssinian cats, Piano, travel, nature.