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The SBJ MVC Framework - The Model, from Abstraction to Realization

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20 Mar 2009CPOL19 min read 109.1K   1.3K   51  
A Model-View-Controller Framework that integrates with the MFC Doc/View architecture
//------------------------------------------------------------------------------
// $Workfile: DataHandler.cpp $
// $Header:  $
//
//	Copyright � 2008 SbjCat
// All rights reserved.
//
//
// *** Authors ***
//	 Steve Johnson
//
// $Revision: $
//
//-----------------------------------------------------------------------------

#include "stdafx.h"
#include "DataHandler.h"

#include "DropTarget.h"


#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

namespace SbjCore
{
	namespace DragNDrop
	{
		struct DataHandlerImpl
		{
			CLIPFORMAT theCF;
			
			DataHandlerImpl(CLIPFORMAT cf) :
				theCF(cf)
			{
			}
			
			virtual ~DataHandlerImpl()
			{
			}
			
		};
		
		
		DataHandler::DataHandler(CLIPFORMAT cf /*= CF_TEXT*/, DropTarget* pDropTarget /*= NULL*/) :
			m_pImpl(new DataHandlerImpl(cf))
		{
			if (pDropTarget != NULL)
			{
				pDropTarget->AddHandler(cf, this);
			}
		}
		
		DataHandler::~DataHandler()
		{
			try 
			{
				delete m_pImpl;
			}
			catch (...)
			{
				ASSERT(FALSE);
			}
			
		}
		
		CLIPFORMAT DataHandler::GetCF()
		{
			return m_pImpl->theCF;
		}

		bool DataHandler::Handle(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint pt)
		{
			return OnHandle(pDataObject, dropEffect, pt);
		}
		
		DROPEFFECT DataHandler::GetDropEffect(COleDataObject* pDataObject, DWORD dwKeyState, CPoint pt)
		{
			return OnGetDropEffect(pDataObject, dwKeyState, pt);
		}
		
		DROPEFFECT DataHandler::OnGetDropEffect(COleDataObject* pDataObject, DWORD dwKeyState, CPoint pt)
		{
			pDataObject;
			pt;
			DROPEFFECT dropEffect;
			if ((dwKeyState & (MK_CONTROL|MK_SHIFT)) == (MK_CONTROL|MK_SHIFT))
				dropEffect = DROPEFFECT_SCROLL|DROPEFFECT_LINK;
			// check for force copy
			else if ((dwKeyState & MK_CONTROL) == MK_CONTROL)
				dropEffect = DROPEFFECT_SCROLL|DROPEFFECT_COPY;
			// check for force move
			else if ((dwKeyState & MK_ALT) == MK_ALT ||
				(dwKeyState & MK_SHIFT) == MK_SHIFT)
				dropEffect = DROPEFFECT_SCROLL|DROPEFFECT_MOVE;
			// default -- recommended action is move
			else
				dropEffect = DROPEFFECT_SCROLL|DROPEFFECT_MOVE;
			return dropEffect;
		}
		
		
	}
}

//*** Modification History ***
// $Log:  $

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
SBJ
United States United States
Real name is Steve Johnson. Programming since 1979. Started on a Heathkit Micro with a DEC LSI-11 and UCSD Pascal. Moved to PCs & DOS as soon as Turbo Pascal became available. Did some Assembly, ISR, TSR etc. All this while working for a Manufacturing Co. for 8 years. Had my own solo Co. doing barcode labeling software for 4 years (terrible business man, all I wanted to do was code). Since then working for various software companies. Moved to Windows around the time of 3.1 with Borland C then C++. Then on to VC++ and MFC, and just about anything I could get my hands on or had to learn for my job, and been at it ever since. Of course recently I've been playing with .NET, ASP, C#, WPF etc.

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