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//------------------------------------------------------------------------------
// $Workfile: ControlledCmdTargetT.h $
// $Header: /SbjDev/SbjCore/ControlledCmdTargetT.h 3 10/14/08 1:12p Steve $
//
// Copyright � 2008 SbjCat
// All rights reserved.
//
//
// *** Authors ***
// Steve Johnson
//
// $Revision: 3 $
//
//-----------------------------------------------------------------------------
#pragma once
#include "CmdTargetController.h"
#include "Resource.h"
namespace SbjCore
{
namespace Mvc
{
/**
template class wraps a CCmdTarget or derivative to add a
link to a CmdTargetController class for processing CmdMsg
messages.
ControlledCmdTargetT overrides OnCmdMsg method of its template
base class so messages can be forwarded to an assigned
CmdTargetController before the default MFC message processing
can occur. The ControlledCmdTargetT will set the CmdTargetController
in its constructor with a call to ControlledCmdTargetT::SetController.
\param _baseClass Any CCmdTarget or derived class.
NOTE: A ControlledWndT derivation of ControlledCmdTargetT is provided
for CWnd classes that provides support for all other Windows messages.
*/
template<class _baseClass>
class ControlledCmdTargetT : public _baseClass
{
public:
ControlledCmdTargetT() :
pTheController(NULL)
{
}
virtual ~ControlledCmdTargetT()
{
pTheController = NULL;
}
/// sets the CmdTargetController for this target
void SetController(CmdTargetController *pController)
{
ASSERT((pController == NULL) || (pTheController == NULL));
pTheController = pController;
if (pTheController != NULL)
{
pTheController->SetCmdTarget(this);
}
}
CmdTargetController* GetController() const
{
return pTheController;
}
_baseClass* GetControlledTarget()
{
return (_baseClass*)this;
}
public:
/** routes WM_COMMAND messages to the CmdTargetController.
A call to CmdTargetController::HandleCmdMsg is made.
If the return is false the _baseclass OnCmdMsg is called.
\return true if the message was handled, otherwise false.
*/
virtual BOOL OnCmdMsg(UINT nID,
int nCode,
void* pExtra,
AFX_CMDHANDLERINFO* pHandlerInfo)
{
BOOL bRslt = FALSE;
// if we have a controller make sure it gets the message first
if (pTheController != NULL)
{
// mfc message map is checking to disable messages with no handler
if (pHandlerInfo != NULL)
{
// check to see if our controller has a handler
if (pTheController->GetHandler(nID) != NULL)
{
pHandlerInfo->pTarget = this;
pHandlerInfo->pmf = NULL; // we are't a message map function
bRslt = true; // still we let mfc know we have one
}
}
else if ((nCode != CN_EVENT) && (nCode != CN_OLECOMMAND)) // let _baseClass handle ole
{
#ifdef _DEBUG
// debug trap, just change to the id you want
if (ID_SBJCORE_CTX_DELETE == nID)
{
nID = ID_SBJCORE_CTX_DELETE;
}
#endif
// check all non-cmdUI first
if (nCode != CN_UPDATE_COMMAND_UI)
{
// check for a Notify message
UINT nTempCode = LOWORD(nCode);
if (nTempCode > 0)
{
AFX_NOTIFY* pNotify = static_cast<AFX_NOTIFY*>(pExtra);
if (pNotify != NULL)
{
// Notify message
bRslt = pTheController->HandleNotifyMsg(pNotify->pNMHDR, pNotify->pResult);
}
}
else
{
// standard message
bRslt = pTheController->HandleCmdMsg(nID);
}
}
else
{
// cmdUI message
bRslt = pTheController->HandleCmdUIMsg(nID, static_cast<CCmdUI*>(pExtra));
}
}
// if still not handled allow controller to rout the message
if (!bRslt)
{
bRslt = pTheController->RoutCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
}
// still not handled
if (!bRslt)
{
bRslt = _baseClass::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
return bRslt;
}
protected:
/// a pointer to the attached CmdTargetController class
CmdTargetController* pTheController;
};
}
}
//*** Modification History ***
// $Log: /SbjDev/SbjCore/ControlledCmdTargetT.h $
//
// 3 10/14/08 1:12p Steve
// Implemented Deletes
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Real name is Steve Johnson. Programming since 1979. Started on a Heathkit Micro with a DEC LSI-11 and UCSD Pascal. Moved to PCs & DOS as soon as Turbo Pascal became available. Did some Assembly, ISR, TSR etc. All this while working for a Manufacturing Co. for 8 years. Had my own solo Co. doing barcode labeling software for 4 years (terrible business man, all I wanted to do was code). Since then working for various software companies. Moved to Windows around the time of 3.1 with Borland C then C++. Then on to VC++ and MFC, and just about anything I could get my hands on or had to learn for my job, and been at it ever since. Of course recently I've been playing with .NET, ASP, C#, WPF etc.