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The SBJ MVC Framework - The Model, from Abstraction to Realization

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20 Mar 2009CPOL19 min read 109K   1.3K   51  
A Model-View-Controller Framework that integrates with the MFC Doc/View architecture
//------------------------------------------------------------------------------
// $Workfile: DropTarget.cpp $
// $Header: /SbjDev/SbjCore/DropTarget.cpp 2     11/12/08 2:22p Steve $
//
//	Copyright � 2008 SbjCat
// All rights reserved.
//
//
// *** Authors ***
//	 Steve Johnson
//
// $Revision: 2 $
//
//-----------------------------------------------------------------------------

#include "stdafx.h"
#include "DropTarget.h"
#include "DataHandler.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

namespace SbjCore
{
	namespace DragNDrop
	{
		struct DropTargetImpl
		{
			typedef std::map<CLIPFORMAT, DataHandler*> t_mapCFToDataHandler;
		
			t_mapCFToDataHandler theDataHandlers;
			DataHandler* pTheDataHandler;
			IDropTargetHelper* pDropHelper;

			DropTargetImpl() :
				pTheDataHandler(NULL),
				pDropHelper(NULL)
			{
				CoCreateInstance(CLSID_DragDropHelper, NULL, CLSCTX_INPROC_SERVER, IID_IDropTargetHelper, (void**) &pDropHelper);
			}

			virtual ~DropTargetImpl()
			{
				try 
				{
					if (pDropHelper != NULL)
					{
						pDropHelper->Release();
					}
				}
				catch (...)
				{
					ASSERT(FALSE);
				}
			}
			
			bool GetDataHandler(COleDataObject* pDataObject)
			{
				bool bRslt = false;
				
				pTheDataHandler = NULL;
				
				t_mapCFToDataHandler::iterator iter;
				
				for (iter = theDataHandlers.begin(); iter != theDataHandlers.end(); iter++)
				{
					CLIPFORMAT nCF = iter->first;
					
					if (pDataObject->GetGlobalData(nCF) != NULL)
					{
						pTheDataHandler = iter->second;
						bRslt = true;
						break;
					}
				}
				return bRslt;
			}
		};
		
		

		DropTarget::DropTarget() : 
			m_pImpl(new DropTargetImpl)
		{

		}

		DropTarget::~DropTarget()
		{
			try 
			{
				delete m_pImpl;
			}
			catch (...)
			{
				ASSERT(FALSE);
			}
		}


		DROPEFFECT DropTarget::OnDragEnter(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point)
		{
			dwKeyState;
			DROPEFFECT dwEffect = DROPEFFECT_NONE;

			if (m_pImpl->GetDataHandler(pDataObject))
			{
				dwEffect = m_pImpl->pTheDataHandler->GetDropEffect(pDataObject, dwKeyState, point);
			}

			if (m_pImpl->pDropHelper)
			{
				IDataObject* piDataObj = pDataObject->GetIDataObject(FALSE); 
				pWnd->ClientToScreen(&point);
				m_pImpl->pDropHelper->DragEnter(pWnd->GetSafeHwnd(), piDataObj, &point, dwEffect);
			}

			return dwEffect;
		}

		DROPEFFECT DropTarget::OnDragOver(CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point)
		{
			dwKeyState;
			pDataObject;
			DROPEFFECT dwEffect = DROPEFFECT_NONE;
			
			if (m_pImpl->pTheDataHandler != NULL)
			{
				dwEffect = m_pImpl->pTheDataHandler->GetDropEffect(pDataObject, dwKeyState, point);;
			}

			if (m_pImpl->pDropHelper)
			{
				pWnd->ClientToScreen(&point);
				m_pImpl->pDropHelper->DragOver(&point, dwEffect);
			}

			return dwEffect;
		}

		BOOL DropTarget::OnDrop(CWnd* pWnd, COleDataObject* pDataObject,
			DROPEFFECT dropEffect, CPoint point)
		{
			pWnd;
			bool bRslt = m_pImpl->pTheDataHandler->Handle(pDataObject, dropEffect, point);
			
			m_pImpl->pTheDataHandler = NULL; // done with it

			if (m_pImpl->pDropHelper)
			{
				IDataObject* piDataObj = pDataObject->GetIDataObject(FALSE); 
				pWnd->ClientToScreen(&point);
				m_pImpl->pDropHelper->Drop(piDataObj, &point, dropEffect);
			}

			return bRslt;
		}

		void DropTarget::OnDragLeave(CWnd* pWnd)
		{
			pWnd;
			if (m_pImpl->pDropHelper)
			{
				m_pImpl->pDropHelper->DragLeave();
			}
		}
		

		

		void DropTarget::AddHandler(CLIPFORMAT nCF, DataHandler* pHandler)
		{
			m_pImpl->theDataHandlers[nCF] = pHandler;
		}

	}
}

//*** Modification History ***
// $Log: /SbjDev/SbjCore/DropTarget.cpp $
// 
// 2     11/12/08 2:22p Steve
// Finished Generalization of Model  v2.0.1

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
SBJ
United States United States
Real name is Steve Johnson. Programming since 1979. Started on a Heathkit Micro with a DEC LSI-11 and UCSD Pascal. Moved to PCs & DOS as soon as Turbo Pascal became available. Did some Assembly, ISR, TSR etc. All this while working for a Manufacturing Co. for 8 years. Had my own solo Co. doing barcode labeling software for 4 years (terrible business man, all I wanted to do was code). Since then working for various software companies. Moved to Windows around the time of 3.1 with Borland C then C++. Then on to VC++ and MFC, and just about anything I could get my hands on or had to learn for my job, and been at it ever since. Of course recently I've been playing with .NET, ASP, C#, WPF etc.

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