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Creating a Casual Puzzle Game in Managed Code for Windows Mobile Devices

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12 Dec 2008CPOL17 min read 61K   1.4K   42  
This article shows how to create a casual (easy, simple, and fun) puzzle game in managed code for Windows Mobile devices.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Fruit Drop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Fruit Drop")]
[assembly: AssemblyCopyright("Copyright © 2008 William R. Lange")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1bf945fd-5c82-4f11-9430-58adfbee8258")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

// Below attribute is to suppress FxCop warning "CA2232 : Microsoft.Usage : Add STAThreadAttribute to assembly"
// as Device app does not support STA thread.
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2232:MarkWindowsFormsEntryPointsWithStaThread")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
Bill is a software engineer. He resides in NJ with his wife Lucy and their dog Yoda.

Having spend his salad days playing around with his Atari 400, in his spare time, he likes to tinker with game programming, 8-bit computers and the classic arcade machines of his youth.

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