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Posted 4 Nov 2002
Licenced GPL3

SharpGL: A C# OpenGL Class Library

, 7 Apr 2014
Use OpenGL in WinForms or WPF applications, directly or with a powerful Scene Graph.
Core
SharpGL.SceneGraph
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGL.WPF
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
SharpGL
SharpGL.dll
SharpGL.pdb
Samples
CelShadingSample
Apex.dll
CelShadingSample.exe
CelShadingSample.pdb
CelShadingSample.vshost.exe
GlmNet.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
DrawingMechanismsSample
Apex.dll
DrawingMechanismsSample.exe
DrawingMechanismsSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
ExtensionsSample
Decal.bmp
ExtensionsSample.exe
ExtensionsSample.pdb
Normal Map.bmp
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
HitTestSample
DesignTimeResolveAssemblyReferencesInput.cache
HitTestSample.csproj.GenerateResource.Cache
HitTestSample.csprojResolveAssemblyReference.cache
HitTestSample.exe
HitTestSample.FormHitTestSample.resources
HitTestSample.pdb
HitTestSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
ModernOpenGLSample
GlmNet.dll
GlmNet.pdb
ModernOpenGLSample.exe
ModernOpenGLSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
NativeTexturesSample
Crate.bmp
DesignTimeResolveAssemblyReferencesInput.cache
NativeTexturesSample.csproj.GenerateResource.Cache
NativeTexturesSample.csprojResolveAssemblyReference.cache
NativeTexturesSample.exe
NativeTexturesSample.FormNativeTexturesSample.resources
NativeTexturesSample.pdb
NativeTexturesSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
ObjectLoadingSample
Apex.dll
FileFormatWavefront.dll
FileFormatWavefront.pdb
GlmNet.dll
GlmNet.pdb
ObjectLoadingSample.exe
ObjectLoadingSample.pdb
ObjectLoadingSample.vshost.exe
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.DLL
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
ParticleSystemSample
DesignTimeResolveAssemblyReferencesInput.cache
Particle.png
ParticleSystemSample.csproj.GenerateResource.Cache
ParticleSystemSample.csprojResolveAssemblyReference.cache
ParticleSystemSample.exe
ParticleSystemSample.FormParticleSystemSample.resources
ParticleSystemSample.pdb
ParticleSystemSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
PolygonLoadingSample
DesignTimeResolveAssemblyReferencesInput.cache
ducky.obj
PolygonLoadingSample.csproj.GenerateResource.Cache
PolygonLoadingSample.csprojResolveAssemblyReference.cache
PolygonLoadingSample.exe
PolygonLoadingSample.FormPolygonLoadingSample.resources
PolygonLoadingSample.pdb
PolygonLoadingSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RadialBlurSample
DesignTimeResolveAssemblyReferencesInput.cache
RadialBlurSample.csproj.GenerateResource.Cache
RadialBlurSample.csprojResolveAssemblyReference.cache
RadialBlurSample.exe
RadialBlurSample.FormRadialBlurSample.resources
RadialBlurSample.pdb
RadialBlurSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RenderContextsSample
RenderContextsSample.exe
RenderContextsSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RenderTriggerSample
RenderTriggerSample.exe
RenderTriggerSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SceneSample
DesignTimeResolveAssemblyReferencesInput.cache
SceneSample.csproj.GenerateResource.Cache
SceneSample.csprojResolveAssemblyReference.cache
SceneSample.exe
SceneSample.FormSceneSample.resources
SceneSample.pdb
SceneSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGLTexturesSample
Crate.bmp
DesignTimeResolveAssemblyReferencesInput.cache
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGLTexturesSample.csproj.GenerateResource.Cache
SharpGLTexturesSample.csprojResolveAssemblyReference.cache
SharpGLTexturesSample.exe
SharpGLTexturesSample.FormSharpGLTexturesSample.resources
SharpGLTexturesSample.pdb
SharpGLTexturesSample.Properties.Resources.resources
SimpleDrawingSample
DesignTimeResolveAssemblyReferencesInput.cache
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SimpleDrawingSample.csproj.GenerateResource.Cache
SimpleDrawingSample.csprojResolveAssemblyReference.cache
SimpleDrawingSample.exe
SimpleDrawingSample.FormSimpleDrawingSample.resources
SimpleDrawingSample.pdb
SimpleDrawingSample.Properties.Resources.resources
SimpleShaderSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
SimpleShaderSample.exe
SimpleShaderSample.pdb
TeapotSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TeapotSample.exe
TeapotSample.pdb
TextRenderingSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TextRenderingSample.exe
TextRenderingSample.pdb
TwoDSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TwoDSample.exe
TwoDSample.pdb
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>SharpGL.Serialization</name>
    </assembly>
    <members>
        <member name="M:SharpGL.Serialization.Caligari.CaligariChunk.Read(System.IO.BinaryReader)">
            <summary>
            This is the one chunk that reads no scene object, use it to skip
            past unknown chunks.
            </summary>
            <param name="reader">The Reader to read from.</param>
            <returns>The object that has been read.</returns>
        </member>
        <member name="M:SharpGL.Serialization.Caligari.CaligariChunk.Write(System.IO.BinaryWriter,SharpGL.SceneGraph.Core.SceneElement)">
            <summary>
            This function writes an object to the stream.
            </summary>
            <param name="writer">The writer to write to.</param>
            <param name="sceneObject">The object to write.</param>
        </member>
        <member name="M:SharpGL.Serialization.Caligari.CaligariChunk.ReadData(System.IO.BinaryReader)">
            <summary>
            This function reads the chunk header.
            </summary>
            <param name="reader">The Reader to read from.</param>
        </member>
        <member name="M:SharpGL.Serialization.Caligari.CaligariChunk.WriteData(System.IO.BinaryWriter,SharpGL.SceneGraph.Core.SceneElement)">
            <summary>
            Writes the data.
            </summary>
            <param name="writer">The writer.</param>
            <param name="sceneObject">The scene object.</param>
        </member>
        <member name="T:SharpGL.Serialization.IFileFormat">
            <summary>
            A Format class has the functionality to load data from a certain type of file.
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.IFileFormat.LoadData(System.String)">
            <summary>
            Load the data from the specified file stream. The data
            should be loaded into a scene object. Also, for consistency
            the ObjectLoaded event should be fired every time an object
            (such as a polygon or material) is loaded.
            </summary>
            <param name="path">The path.</param>
            <returns>The scene or null if loading failed.</returns>
        </member>
        <member name="M:SharpGL.Serialization.IFileFormat.SaveData(SharpGL.SceneGraph.Scene,System.String)">
            <summary>
            Saves the scene to the specified stream.
            </summary>
            <param name="scene">The scene.</param>
            <param name="path">The path.</param>
            <returns>True if saved correctly.</returns>
        </member>
        <member name="P:SharpGL.Serialization.IFileFormat.FileTypes">
            <summary>
            This property returns an array of file types that can be used with this
            format, e.g the CaligariFormat would return "cob", "scn".
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.IFileFormat.Filter">
            <summary>
            This gets a filter suitable for a file open/save dialog, e.g 
            "Caligari trueSpace Files (*.cob, *.scn)|*.cob;*.scn".
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.Caligari.CaligariFormatSCN.FileTypes">
            <summary>
            This property returns an array of file types that can be used with this
            format, e.g the CaligariFormat would return "cob", "scn".
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.Caligari.CaligariFormatSCN.Filter">
            <summary>
            This gets a filter suitable for a file open/save dialog, e.g
            "Caligari trueSpace Files (*.cob, *.scn)|*.cob;*.scn".
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.Caligari.PolygonChunk.ReadData(System.IO.BinaryReader)">
            <summary>
            This function reads a polygon.
            </summary>
            <param name="reader"></param>
            <returns></returns>
        </member>
        <member name="M:SharpGL.Serialization.Discreet.MAXChunk.ReadData(SharpGL.SceneGraph.Scene,System.IO.BinaryReader)">
            <summary>
            This function reads the chunk and bangs the data in it into the scene.
            </summary>
            <param name="stream">The file stream to read from.</param>
            <param name="scene">The scene to put data into.</param>
        </member>
        <member name="T:SharpGL.Serialization.SerializationEngine">
            <summary>
            The serialization engine is a singleton that allows
            scene objects and their contents to be saved and loaded.
            </summary>
        </member>
        <member name="F:SharpGL.Serialization.SerializationEngine.instance">
            <summary>
            Singleton instance.
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.#ctor">
            <summary>
            Prevents a default instance of the <see cref="T:SharpGL.Serialization.SerializationEngine"/> class from being created.
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.Compose">
            <summary>
            Composes this instance.
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.IsFormatValidForPath(SharpGL.Serialization.IFileFormat,System.String)">
            <summary>
            Determines whether [is format valid for path] [the specified file format].
            </summary>
            <param name="fileFormat">The file format.</param>
            <param name="path">The path.</param>
            <returns>
              <c>true</c> if [is format valid for path] [the specified file format]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.GetFormatForPath(System.String)">
            <summary>
            Gets the format for path.
            </summary>
            <param name="path">The path.</param>
            <returns></returns>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.LoadScene(System.String)">
            <summary>
            Loads the scene.
            </summary>
            <param name="path">The path.</param>
            <returns></returns>
        </member>
        <member name="M:SharpGL.Serialization.SerializationEngine.SaveScene(SharpGL.SceneGraph.Scene,System.String)">
            <summary>
            Saves the scene.
            </summary>
            <param name="scene">The scene.</param>
            <param name="path">The path.</param>
            <returns></returns>
        </member>
        <member name="F:SharpGL.Serialization.SerializationEngine.fileFormats">
            <summary>
            The file formats, composed via MEF.
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.SerializationEngine.Instance">
            <summary>
            Gets the instance.
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.SerializationEngine.FileFormats">
            <summary>
            Gets the file formats.
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.SerializationEngine.Filter">
            <summary>
            Gets the filter.
            </summary>
        </member>
        <member name="T:SharpGL.Serialization.SharpGL.SharpGLXmlFormat">
            <summary>
            The SharpGL XML format.
            </summary>
        </member>
        <member name="M:SharpGL.Serialization.SharpGL.SharpGLXmlFormat.LoadData(System.String)">
            <summary>
            Load the data from the specified file stream. The data
            should be loaded into a scene object. Also, for consistency
            the ObjectLoaded event should be fired every time an object
            (such as a polygon or material) is loaded.
            </summary>
            <param name="path">The path.</param>
            <returns>
            The scene or null if loading failed.
            </returns>
        </member>
        <member name="M:SharpGL.Serialization.SharpGL.SharpGLXmlFormat.SaveData(SharpGL.SceneGraph.Scene,System.String)">
            <summary>
            Saves the scene to the specified stream.
            </summary>
            <param name="scene">The scene.</param>
            <param name="path">The path.</param>
            <returns>
            True if saved correctly.
            </returns>
        </member>
        <member name="P:SharpGL.Serialization.SharpGL.SharpGLXmlFormat.FileTypes">
            <summary>
            This property returns an array of file types that can be used with this
            format, e.g the CaligariFormat would return "cob", "scn".
            </summary>
        </member>
        <member name="P:SharpGL.Serialization.SharpGL.SharpGLXmlFormat.Filter">
            <summary>
            This gets a filter suitable for a file open/save dialog, e.g
            "Caligari trueSpace Files (*.cob, *.scn)|*.cob;*.scn".
            </summary>
        </member>
    </members>
</doc>

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About the Author

Dave Kerr
Software Developer
United Kingdom United Kingdom
Follow my blog at www.dwmkerr.com and find out about my charity at www.childrenshomesnepal.org.

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Article Copyright 2002 by Dave Kerr
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