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Posted 4 Nov 2002
Licenced GPL3

SharpGL: A C# OpenGL Class Library

, 7 Apr 2014
Use OpenGL in WinForms or WPF applications, directly or with a powerful Scene Graph.
Core
SharpGL.SceneGraph
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGL.WPF
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
SharpGL
SharpGL.dll
SharpGL.pdb
Samples
CelShadingSample
Apex.dll
CelShadingSample.exe
CelShadingSample.pdb
CelShadingSample.vshost.exe
GlmNet.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
DrawingMechanismsSample
Apex.dll
DrawingMechanismsSample.exe
DrawingMechanismsSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
ExtensionsSample
Decal.bmp
ExtensionsSample.exe
ExtensionsSample.pdb
Normal Map.bmp
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
HitTestSample
DesignTimeResolveAssemblyReferencesInput.cache
HitTestSample.csproj.GenerateResource.Cache
HitTestSample.csprojResolveAssemblyReference.cache
HitTestSample.exe
HitTestSample.FormHitTestSample.resources
HitTestSample.pdb
HitTestSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
ModernOpenGLSample
GlmNet.dll
GlmNet.pdb
ModernOpenGLSample.exe
ModernOpenGLSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
NativeTexturesSample
Crate.bmp
DesignTimeResolveAssemblyReferencesInput.cache
NativeTexturesSample.csproj.GenerateResource.Cache
NativeTexturesSample.csprojResolveAssemblyReference.cache
NativeTexturesSample.exe
NativeTexturesSample.FormNativeTexturesSample.resources
NativeTexturesSample.pdb
NativeTexturesSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
ObjectLoadingSample
Apex.dll
FileFormatWavefront.dll
FileFormatWavefront.pdb
GlmNet.dll
GlmNet.pdb
ObjectLoadingSample.exe
ObjectLoadingSample.pdb
ObjectLoadingSample.vshost.exe
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.DLL
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
ParticleSystemSample
DesignTimeResolveAssemblyReferencesInput.cache
Particle.png
ParticleSystemSample.csproj.GenerateResource.Cache
ParticleSystemSample.csprojResolveAssemblyReference.cache
ParticleSystemSample.exe
ParticleSystemSample.FormParticleSystemSample.resources
ParticleSystemSample.pdb
ParticleSystemSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
PolygonLoadingSample
DesignTimeResolveAssemblyReferencesInput.cache
ducky.obj
PolygonLoadingSample.csproj.GenerateResource.Cache
PolygonLoadingSample.csprojResolveAssemblyReference.cache
PolygonLoadingSample.exe
PolygonLoadingSample.FormPolygonLoadingSample.resources
PolygonLoadingSample.pdb
PolygonLoadingSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RadialBlurSample
DesignTimeResolveAssemblyReferencesInput.cache
RadialBlurSample.csproj.GenerateResource.Cache
RadialBlurSample.csprojResolveAssemblyReference.cache
RadialBlurSample.exe
RadialBlurSample.FormRadialBlurSample.resources
RadialBlurSample.pdb
RadialBlurSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RenderContextsSample
RenderContextsSample.exe
RenderContextsSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
RenderTriggerSample
RenderTriggerSample.exe
RenderTriggerSample.pdb
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.Serialization.dll
SharpGL.Serialization.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SceneSample
DesignTimeResolveAssemblyReferencesInput.cache
SceneSample.csproj.GenerateResource.Cache
SceneSample.csprojResolveAssemblyReference.cache
SceneSample.exe
SceneSample.FormSceneSample.resources
SceneSample.pdb
SceneSample.Properties.Resources.resources
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGLTexturesSample
Crate.bmp
DesignTimeResolveAssemblyReferencesInput.cache
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SharpGLTexturesSample.csproj.GenerateResource.Cache
SharpGLTexturesSample.csprojResolveAssemblyReference.cache
SharpGLTexturesSample.exe
SharpGLTexturesSample.FormSharpGLTexturesSample.resources
SharpGLTexturesSample.pdb
SharpGLTexturesSample.Properties.Resources.resources
SimpleDrawingSample
DesignTimeResolveAssemblyReferencesInput.cache
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WinForms.dll
SharpGL.WinForms.pdb
SimpleDrawingSample.csproj.GenerateResource.Cache
SimpleDrawingSample.csprojResolveAssemblyReference.cache
SimpleDrawingSample.exe
SimpleDrawingSample.FormSimpleDrawingSample.resources
SimpleDrawingSample.pdb
SimpleDrawingSample.Properties.Resources.resources
SimpleShaderSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
SimpleShaderSample.exe
SimpleShaderSample.pdb
TeapotSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TeapotSample.exe
TeapotSample.pdb
TextRenderingSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TextRenderingSample.exe
TextRenderingSample.pdb
TwoDSample
Apex.dll
SharpGL.dll
SharpGL.pdb
SharpGL.SceneGraph.dll
SharpGL.SceneGraph.pdb
SharpGL.WPF.dll
SharpGL.WPF.pdb
TwoDSample.exe
TwoDSample.pdb
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>SharpGL.WinForms</name>
    </assembly>
    <members>
        <member name="T:SharpGL.Controls.GLColourPicker">
            <summary>
            Summary description for GLColourPicker.
            </summary>
        </member>
        <member name="F:SharpGL.Controls.GLColourPicker.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:SharpGL.Controls.GLColourPicker.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:SharpGL.Controls.GLColourPicker.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:SharpGL.Controls.MaterialListViewItem">
            <summary>
            This allows a list view item to be created from a material, which is really
            useful, especially for 3D apps. For more advanced functionality, just derive
            from this class, as there's a lot of good code here. Writing this sort of 
            class from scratch is pointless.
            
            At the moment this class is not working properly, because of changes to the
            material class, use with caution!
            </summary>
        </member>
        <member name="M:SharpGL.Controls.MaterialListViewItem.#ctor(SharpGL.SceneGraph.Assets.Material,System.Windows.Forms.ImageList)">
            <summary>
            This function creates the list view item from a material, with an image
            of the specified size.
            </summary>
            <param name="material">The material to create it from.</param>
            <param name="sizeX">Size of the thumbnail.</param>
            <param name="sizeY">Size of the thumbnail.</param>
        </member>
        <member name="T:SharpGL.OpenGLControl">
            <summary>
            This is the basic OpenGL control object, it gives all of the basic OpenGL functionality.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:SharpGL.OpenGLControl"/> class.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.SetupDrawingTimer">
            <summary>
            Setups the drawing timer, based on the framerate settings.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.InitialiseOpenGL">
            <summary>
            Initialises OpenGL.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.DoRender">
            <summary>
            Manually perform rendering.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.Render(System.Drawing.Graphics)">
            <summary>
            Renders to the specified graphics.
            </summary>
            <param name="graphics">The graphics to render to.</param>
        </member>
        <member name="M:SharpGL.OpenGLControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event.
            </summary>
            <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
        </member>
        <member name="M:SharpGL.OpenGLControl.OnSizeChanged(System.EventArgs)">
            <summary>
            Raises the <see cref="E:System.Windows.Forms.Control.SizeChanged"/> event.
            </summary>
            <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
        </member>
        <member name="M:SharpGL.OpenGLControl.DoOpenGLInitialized">
            <summary>
            Calls the OpenGL initialized function.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.DoOpenGLDraw(SharpGL.RenderEventArgs)">
            <summary>
            Call this function in derived classes to do the OpenGL Draw event.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.DoGDIDraw(SharpGL.RenderEventArgs)">
            <summary>
            Call this function in derived classes to do the GDI Draw event.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.timerDrawing_Tick(System.Object,System.EventArgs)">
            <summary>
            Handles the Tick event of the timerDrawing control.
            </summary>
            <param name="sender">The source of the event.</param>
            <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:SharpGL.OpenGLControl.System#ComponentModel#ISupportInitialize#BeginInit">
            <summary>
            Signals the object that initialization is starting.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.System#ComponentModel#ISupportInitialize#EndInit">
            <summary>
            Signals the object that initialization is complete.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.timerDrawing">
            <summary>
            The timer used for drawing the control.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.gl">
            <summary>
            The OpenGL object for the control.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.stopwatch">
            <summary>
            A stopwatch used for timing rendering.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.renderContextType">
            <summary>
            The render context type.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.frameTime">
            <summary>
            The last frame time in milliseconds.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.frameRate">
            <summary>
            The framerate, in hertz.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.openGLVersion">
            <summary>
            The default desired OpenGL version.
            </summary>
        </member>
        <member name="F:SharpGL.OpenGLControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:SharpGL.OpenGLControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:SharpGL.OpenGLControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:SharpGL.OpenGLControl.OpenGLInitialized">
            <summary>
            Occurs when OpenGL has been initialized.
            </summary>
        </member>
        <member name="E:SharpGL.OpenGLControl.OpenGLDraw">
            <summary>
            Occurs when OpenGL drawing should be performed.
            </summary>
        </member>
        <member name="E:SharpGL.OpenGLControl.GDIDraw">
            <summary>
            Occurs when GDI drawing should be performed.
            </summary>
        </member>
        <member name="E:SharpGL.OpenGLControl.Resized">
            <summary>
            Occurs when the control is resized. Can be used to perform custom viewport projections.
            </summary>
        </member>
        <member name="P:SharpGL.OpenGLControl.OpenGL">
            <summary>
            Gets the OpenGL object.
            </summary>
            <value>The OpenGL.</value>
        </member>
        <member name="P:SharpGL.OpenGLControl.DrawFPS">
            <summary>
            Gets or sets a value indicating whether to draw FPS information.
            </summary>
            <value>
              <c>true</c> if FPS info should be drawn; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:SharpGL.OpenGLControl.FrameRate">
            <summary>
            Gets or sets the frame rate, in Hertz.
            </summary>
            <value>
            The frame rate, in Hertz.
            </value>
        </member>
        <member name="P:SharpGL.OpenGLControl.RenderContextType">
            <summary>
            Gets or sets the type of the render context.
            </summary>
            <value>
            The type of the render context.
            </value>
        </member>
        <member name="P:SharpGL.OpenGLControl.OpenGLVersion">
            <summary>
            Gets or sets the desired OpenGL version.
            </summary>
            <value>
            The desired OpenGL version.
            </value>
        </member>
        <member name="P:SharpGL.OpenGLControl.RenderTrigger">
            <summary>
            Gets or sets the render trigger.
            </summary>
            <value>
            The render trigger.
            </value>
        </member>
        <member name="T:SharpGL.RenderEventHandler">
            <summary>
            Delegate for a Render Event.
            </summary>
            <param name="sender">The sender.</param>
            <param name="args">The <see cref="T:SharpGL.RenderEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="T:SharpGL.RenderEventArgs">
            <summary>
            The RenderEventArgs - arguments used for render envets.
            </summary>
        </member>
        <member name="M:SharpGL.RenderEventArgs.#ctor(System.Drawing.Graphics)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpGL.RenderEventArgs"/> class.
            </summary>
            <param name="graphics">The graphics.</param>
        </member>
        <member name="P:SharpGL.RenderEventArgs.Graphics">
            <summary>
            Gets the graphics.
            </summary>
        </member>
        <member name="T:SharpGL.RenderTrigger">
            <summary>
            The RenderingMode - specifies how and when rendering 
            will occur in an OpenGL control.
            </summary>
        </member>
        <member name="F:SharpGL.RenderTrigger.TimerBased">
            <summary>
            The Default RenderingMode, TimerBased. This mode means that
            a timer will be set up based on the FPS property of the control.
            </summary>
        </member>
        <member name="F:SharpGL.RenderTrigger.Manual">
            <summary>
            Rendering must be performed manually by using the DoRender function.
            </summary>
        </member>
        <member name="T:SharpGL.SceneControl">
            <summary>
            The SceneControl is an OpenGLControl that contains and draws a Scene object.
            </summary>
        </member>
        <member name="M:SharpGL.SceneControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:SharpGL.SceneControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:SharpGL.SceneControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
            <summary>
            Raises the <see cref="E:PaintBackground"/> event.
            </summary>
            <param name="e">The <see cref="T:System.Windows.Forms.PaintEventArgs"/> instance containing the event data.</param>
        </member>
        <member name="M:SharpGL.SceneControl.OnSizeChanged(System.EventArgs)">
            <summary>
            Raises the <see cref="E:System.Windows.Forms.Control.SizeChanged"/> event.
            </summary>
            <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
        </member>
        <member name="F:SharpGL.SceneControl.scene">
            <summary>
            This is the scene itself.
            </summary>
        </member>
        <member name="T:SharpGL.Controls.VertexControl">
            <summary>
            Summary description for VertexControl.
            </summary>
        </member>
        <member name="F:SharpGL.Controls.VertexControl.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:SharpGL.Controls.VertexControl.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:SharpGL.Controls.VertexControl.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
    </members>
</doc>

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Dave Kerr
Software Developer
United Kingdom United Kingdom
Follow my blog at www.dwmkerr.com and find out about my charity at www.childrenshomesnepal.org.

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