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#ifndef WAVE_H
#define WAVE_H
#ifndef PLATFORM_DOS
#include "stdint.h"
#endif
extern int option_device_number;
extern void wave_init(int samplerate);
// TBD: the arg could be "alsa", "oss",...
extern void* wave_open(const char* the_api);
extern size_t wave_write(void* theHandler, char* theMono16BitsWaveBuffer, size_t theSize);
extern int wave_close(void* theHandler);
extern void wave_flush(void* theHandler);
extern int wave_is_busy(void* theHandler);
extern void wave_terminate();
extern uint32_t wave_get_read_position(void* theHandler);
extern uint32_t wave_get_write_position(void* theHandler);
// Supply the remaining time in ms before the sample is played
// (or 0 if the event has been already played).
// sample: sample identifier
// time: supplied value in ms
//
// return 0 if ok or -1 otherwise (stream not opened).
extern int wave_get_remaining_time(uint32_t sample, uint32_t* time);
// set the callback which informs if the output is still enabled.
// Helpful if a new sample is waiting for free space whereas sound must be stopped.
typedef int (t_wave_callback)(void);
extern void wave_set_callback_is_output_enabled(t_wave_callback* cb);
// general functions
extern void clock_gettime2(struct timespec *ts);
extern void add_time_in_ms(struct timespec *ts, int time_in_ms);
// for tests
extern void *wave_test_get_write_buffer();
#endif
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Jozef Božek is currently a software engineer at bring-it-together s.r.o. in area of large scale infomation systems and mobile applications development.
He has been developing in C++ nearly full time since 2000, in Java since 2004 and in Objective-C since 2009. He is programming using Java EE SDK, iOS SDK, COM/DCOM, MFC, ATL, STL and so on