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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CommonWFLibrary
{
/// <summary>
/// The info we need in order to be able to send a
/// message to this queue.
/// </summary>
[Serializable]
internal class LongRunningActivityInfo
{
public Guid instanceId;
public IComparable resultQueueName;
public MethodArgumentInterface _callback;
public object _arg;
public int _timesToRetry;
public object _context;
public LongRunningActivityInfo(Guid inst, IComparable qName, MethodArgumentInterface callback, object arg, int timesToRetry)
{
instanceId = inst;
resultQueueName = qName;
_callback = callback;
_arg = arg;
_timesToRetry = timesToRetry;
_context = null;
}
}
}
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I'm a professor of physics at the University of Washington - my field of research is particle physics. I went into this because of the intersection of physics, hardware, and computers. I've written large experiment data aquisition systems (I've done a lot of multi-thread programming). My hobby is writing tools and other things that tend to be off-shoots of work-related projects.