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FliteEngine - Objective-C speech synthesizer

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21 Jan 2012BSD1 min read 22.5K   419   10  
FliteEngine - An Objective-C speech synthesizer.
/*************************************************************************/
/*                                                                       */
/*                  Language Technologies Institute                      */
/*                     Carnegie Mellon University                        */
/*                        Copyright (c) 2000                             */
/*                        All Rights Reserved.                           */
/*                                                                       */
/*  Permission is hereby granted, free of charge, to use and distribute  */
/*  this software and its documentation without restriction, including   */
/*  without limitation the rights to use, copy, modify, merge, publish,  */
/*  distribute, sublicense, and/or sell copies of this work, and to      */
/*  permit persons to whom this work is furnished to do so, subject to   */
/*  the following conditions:                                            */
/*   1. The code must retain the above copyright notice, this list of    */
/*      conditions and the following disclaimer.                         */
/*   2. Any modifications must be clearly marked as such.                */
/*   3. Original authors' names are not deleted.                         */
/*   4. The authors' names are not used to endorse or promote products   */
/*      derived from this software without specific prior written        */
/*      permission.                                                      */
/*                                                                       */
/*  CARNEGIE MELLON UNIVERSITY AND THE CONTRIBUTORS TO THIS WORK         */
/*  DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING      */
/*  ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT   */
/*  SHALL CARNEGIE MELLON UNIVERSITY NOR THE CONTRIBUTORS BE LIABLE      */
/*  FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES    */
/*  WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN   */
/*  AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,          */
/*  ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF       */
/*  THIS SOFTWARE.                                                       */
/*                                                                       */
/*************************************************************************/
/*             Author:  Alan W Black (awb@cs.cmu.edu)                    */
/*               Date:  August 2000                                      */
/*************************************************************************/
/*                                                                       */
/*  Audio                                                                */
/*                                                                       */
/*************************************************************************/
#ifndef _CST_AUDIO_H__
#define _CST_AUDIO_H__

#include "cst_wave.h"
#include "cst_hrg.h"

#define CST_AUDIOBUFFSIZE 128
#define CST_AUDIO_DEFAULT_PORT 1746
#define CST_AUDIO_DEFAULT_SERVER "localhost"
#define CST_AUDIO_DEFAULT_ENCODING "short"

typedef enum {
    CST_AUDIO_LINEAR16 = 0,
    CST_AUDIO_LINEAR8,
    CST_AUDIO_MULAW
} cst_audiofmt;
/* Returns the number of bytes per sample for a given audio format */
int audio_bps(cst_audiofmt fmt);

typedef struct cst_audiodev_struct {
    int sps, real_sps;
    int channels, real_channels;
    cst_audiofmt fmt, real_fmt;
    int byteswap;
    cst_rateconv *rateconv;
    void *platform_data;
} cst_audiodev;

/* Generic audio functions */
cst_audiodev *audio_open(int sps, int channels, cst_audiofmt fmt);
int audio_close(cst_audiodev *ad);
int audio_write(cst_audiodev *ad,void *buff,int num_bytes);
int audio_flush(cst_audiodev *ad); /* wait for buffers to empty */
int audio_drain(cst_audiodev *ad); /* empty buffers now */

/* Generic high level audio functions */
int play_wave(cst_wave *w);
int play_wave_sync(cst_wave *w, cst_relation *rel,
			     int (*call_back)(cst_item *));
int play_wave_client(cst_wave *w,const char *servername,int port,
			       const char *encoding);
int auserver(int port);

/* Play wave to specified device */
int play_wave_device(cst_wave *w,cst_audiodev *ad);

/* Output to a file as if its an audio device */
cst_audiodev *audio_open_file(int sps, int channels, cst_audiofmt fmt,
			      const char *filename);
int audio_close_file(cst_audiodev *ad);
int audio_write_file(cst_audiodev *ad,void *buff,int num_bytes);
int audio_drain_file(cst_audiodev *ad);
int audio_flush_file(cst_audiodev *ad);

#endif

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
CEO bring-it-together s.r.o.
Slovakia Slovakia
Jozef Božek is currently a software engineer at bring-it-together s.r.o. in area of large scale infomation systems and mobile applications development.
He has been developing in C++ nearly full time since 2000, in Java since 2004 and in Objective-C since 2009. He is programming using Java EE SDK, iOS SDK, COM/DCOM, MFC, ATL, STL and so on Smile | :)

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