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Articles / Desktop Programming / WPF

Smoothing Kinect Depth Frames in Real-Time

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24 Jan 2012CPOL11 min read 282.2K   8.2K   58  
Removing noise from the Kinect Depth Frames in real-time using pixel filters and weighted moving average techniques.

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KinectDepthSmoothing", "KinectDepthSmoothing\KinectDepthSmoothing.csproj", "{D7452158-604F-4BDF-A09C-DF9643C2ADDC}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|x86 = Debug|x86
		Release|x86 = Release|x86
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{D7452158-604F-4BDF-A09C-DF9643C2ADDC}.Debug|x86.ActiveCfg = Debug|x86
		{D7452158-604F-4BDF-A09C-DF9643C2ADDC}.Debug|x86.Build.0 = Debug|x86
		{D7452158-604F-4BDF-A09C-DF9643C2ADDC}.Release|x86.ActiveCfg = Release|x86
		{D7452158-604F-4BDF-A09C-DF9643C2ADDC}.Release|x86.Build.0 = Release|x86
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Software Developer Open Systems Technologies
United States United States
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