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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace ProgressTest {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private bool go = false;
private void button1_Click(object sender, EventArgs e) {
go = true;
progressBarEx1.Value = 0;
progressBarEx1.Maximum = 10000;
for (int i = 0; i < progressBarEx1.Maximum; i++) {
if (!go) { break; }
progressBarEx1.Value = i;
Application.DoEvents();
}
//progressBarEx1.Value = 0;
}
private void button2_Click(object sender, EventArgs e) {
go = false;
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) {
// Plain, Gradient, Fruity Loops, Candy Cane
switch (comboBox1.SelectedIndex) {
case 0: progressBarEx1.BackgroundPainter = plainBackgroundPainter1; break;
case 1: progressBarEx1.BackgroundPainter = gradientBackgroundPainter1; break;
case 2: progressBarEx1.BackgroundPainter = fruityLoopsBackgroundPainter1; break;
case 3: progressBarEx1.BackgroundPainter = candyCaneBackgroundPainter1; break;
case 4: progressBarEx1.BackgroundPainter = rarBackgroundPainter1; break;
}
comboBox4.SelectedIndex = 1;
propertyGrid1.SelectedObject = progressBarEx1.BackgroundPainter;
}
private void comboBox2_SelectedIndexChanged(object sender, EventArgs e) {
// Plain, Barber Pole, Java, Fruity Loops, Metal, Bevel, Candy Cane
switch (comboBox2.SelectedIndex) {
case 0: progressBarEx1.ProgressPainter = plainProgressPainter1; break;
case 1:
progressBarEx1.ProgressPainter = barberPoleProgressPainter1;
progressBarEx1.Size = new Size(progressBarEx1.Width + 1, progressBarEx1.Height);
progressBarEx1.Size = new Size(progressBarEx1.Width - 1, progressBarEx1.Height);
break;
case 2: progressBarEx1.ProgressPainter = javaProgressPainter1; break;
case 3: progressBarEx1.ProgressPainter = fruityLoopsProgressPainter1; break;
case 4: progressBarEx1.ProgressPainter = metalProgressPainter1; break;
case 5: progressBarEx1.ProgressPainter = bevelledProgressPainter1; break;
case 6: progressBarEx1.ProgressPainter = bevelledGradientProgressPainter1; break;
case 7: progressBarEx1.ProgressPainter = candyCaneProgressPainter1; break;
case 8: progressBarEx1.ProgressPainter = rarProgressPainter1; break;
}
comboBox4.SelectedIndex = 2;
propertyGrid1.SelectedObject = progressBarEx1.ProgressPainter;
}
private void comboBox3_SelectedIndexChanged(object sender, EventArgs e) {
// Plain, Styled
switch (comboBox3.SelectedIndex) {
case 0: progressBarEx1.BorderPainter = plainBorderPainter1; break;
case 1: progressBarEx1.BorderPainter = styledBorderPainter1; break;
case 2: progressBarEx1.BorderPainter = rarBorderPainter1; break;
}
comboBox4.SelectedIndex = 0;
propertyGrid1.SelectedObject = progressBarEx1.BorderPainter;
}
private void comboBox4_SelectedIndexChanged(object sender, EventArgs e) {
// Border, Background, Progress
switch (comboBox4.SelectedIndex) {
case 0: propertyGrid1.SelectedObject = progressBarEx1.BorderPainter; break;
case 1: propertyGrid1.SelectedObject = progressBarEx1.BackgroundPainter; break;
case 2: propertyGrid1.SelectedObject = progressBarEx1.ProgressPainter; break;
}
}
private void trackBar1_Scroll(object sender, EventArgs e) {
go = false;
progressBarEx1.Maximum = 10000;
progressBarEx1.Value = trackBar1.Value;
}
private void progressBarEx1_Click(object sender, EventArgs e) {
propertyGrid1.SelectedObject = progressBarEx1;
}
private void button4_Click(object sender, EventArgs e) {
PlainTests pt = new PlainTests();
pt.Show();
}
private void button5_Click(object sender, EventArgs e) {
Glosses gl = new Glosses();
gl.Show();
}
private void button3_Click(object sender, EventArgs e) {
DualTests dt = new DualTests();
dt.Show();
}
private void button6_Click(object sender, EventArgs e) {
MarqueeTest mt = new MarqueeTest();
mt.Show();
}
}
}
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I've been in software development for more than a decade now. Originally with ASP 2.0 and VB6. I worked in Japan for a year doing Java. And have been with C# ever since.
In 2005 I founded
BoneSoft Software where I sell a small number of developer tools.