using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Pirates.GameEngine { public class ScoreManager { private int score = 0; private int hiScore = 0; public ScoreManager() { } public int GetScore() { return score; } public int GetHiScore() { return hiScore; } public void PirateDown() { AddScore(ScorePoints.PirateDown); } public void DoublePirateDown() { AddScore(ScorePoints.DoublePirateDown); } public void CaptainDown() { AddScore(ScorePoints.CaptainDown); } private void AddScore(int points) { score += points; CheckHiScore(); } private void CheckHiScore() { if (score > hiScore) { hiScore = score; } } } public class ScorePoints { public static int PirateDown = 10; public static int DoublePirateDown = 30; public static int CaptainDown = 50; } }
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