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Grandiose projects 5. Audio support

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3 Feb 2012CPOL8 min read 23.2K   2K   8  
Audio support for grandiose projects
using System;
using System.Collections.Generic;
using System.Text;
using CategoryTheory;

namespace DataPerformer
{
    /// <summary>
    /// Vector operations
    /// </summary>
    static public class VectorOperations
    {
        /// <summary>
        /// Sum of vector transformations
        /// </summary>
        /// <param name="transformations">Transformations</param>
        /// <returns>Sum of transformations</returns>
        static public TransformVector Sum(TransformVector[] transformations)
        {
            List<TransformVector> l = new List<TransformVector>();
            foreach (TransformVector t in transformations)
            {
                if (t != null)
                {
                    l.Add(t);
                }
            }
            if (l.Count == 0)
            {
                return null;
            }
            if (l.Count == 1)
            {
                return l[0];
            }
            TransformVector tr = l[0] + l[1];
            for (int i = 2; i < l.Count; i++)
            {
                tr += l[i];
            }
            return tr;
        }

        /// <summary>
        /// Creates transformer of associated object
        /// </summary>
        /// <param name="tr">Initial transformer</param>
        /// <param name="obj">The object</param>
        /// <returns>The transformer</returns>
        static public TransformVector CreateTransformer(TransformVector tr, IAssociatedObject obj)
        {
            if (!(obj is IChildrenObject))
            {
                return tr;
            }
            IChildrenObject ch = obj as IChildrenObject;
            IAssociatedObject[] ao = ch.Children;
            List<TransformVector> l = new List<TransformVector>();
            foreach (IAssociatedObject ob in ao)
            {
                if (!(ob is IVectorTransformer))
                {
                    continue;
                }
                IVectorTransformer t = ob as IVectorTransformer;
                TransformVector tv = t.Transformer;
                if (tv != null)
                {
                    l.Add(tv);
                }
            }
            if (l.Count == 0)
            {
                return tr;
            }
            TransformVector trv = Sum(l.ToArray());
            TransformVector tvr = tr + trv;
            return tvr;
        }
    }

    /// <summary>
    /// Transformer of vector
    /// </summary>
    public interface IVectorTransformer
    {
        /// <summary>
        /// Vector transformer
        /// </summary>
        TransformVector Transformer
        {
            get;
        }
    }

    /// <summary>
    /// Vector provider
    /// </summary>
    public interface IVectorProvider
    {
        /// <summary>
        /// Vector function
        /// </summary>
        Func<double[]> Provider
        {
            get;
        }
    }
        


    /// <summary>
    /// Transforms vector
    /// </summary>
    /// <param name="x">The transformed vector</param>
    public delegate void TransformVector(double[] x);
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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