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Windows Mobile Password Safe

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12 Jan 2009CPOL16 min read 160.7K   3.1K   139  
A password safe with a touch screen UI introducing Fluid Controls.
using System;

using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using Fluid.Drawing.GdiPlus;

namespace Fluid.Native
{

#if false
    public static class XGdiEx
    {
        public struct BlendFunction
        {
            public byte BlendOp;
            public byte BlendFlags;
            public byte SourceConstantAlpha;
            public byte AlphaFormat;
        }

        public enum BlendOperation : byte
        {
            AC_SRC_OVER = 0x00
        }

        public enum BlendFlags : byte
        {
            Zero = 0x00
        }

        [DllImport("coredll.dll")]
        extern public static Boolean BitBlt(
            IntPtr hdcDest,
            Int32 nXDest,
            Int32 nYDest,
            Int32 nWidth,
            Int32 nHeight,
            IntPtr hdcSrc,
            Int32 nXSrc,
            Int32 nYSrc,
            UInt32 dwRop);


        [DllImport("coredll.dll")]
        extern public static Int32 AlphaBlend(
            IntPtr hdcDest,
            Int32 xDest,
            Int32 yDest,
            Int32 cxDest,
            Int32 cyDest,
            IntPtr hdcSrc,
            Int32 xSrc,
            Int32 ySrc,
            Int32 cxSrc,
            Int32 cySrc,
            BlendFunction blendFunction);

        [StructLayout(LayoutKind.Sequential)]
        private struct TRIVERTEX
        {
            public int X;
            public int Y;
            public ushort Red;
            public ushort Green;
            public ushort Blue;
            public ushort Alpha;

            public TRIVERTEX(int x, int y, Color color)
            {
                this.X = x;
                this.Y = y;
                this.Red = (ushort)(color.R << 8);
                this.Green = (ushort)(color.G << 8);
                this.Blue = (ushort)(color.B << 8);
                this.Alpha = (ushort)(color.A << 8);
            }
        }

        [StructLayout(LayoutKind.Sequential)]
        private struct GRADIENT_RECT
        {
            public uint UpperLeft;
            public uint LowerRight;

            public GRADIENT_RECT(uint upperLeft, uint lowerRight)
            {
                this.UpperLeft = upperLeft;
                this.LowerRight = lowerRight;
            }
        }

        [DllImport("coredll.dll")]
        extern private static Int32 GradientFill(
            IntPtr hdc, TRIVERTEX[] pVertex,
            uint dwNumVertex,
            GRADIENT_RECT[] pMesh,
            uint dwNumMesh,
            uint dwMode);

        const int GRADIENT_FILL_RECT_H = 0x00000000;
        const int GRADIENT_FILL_RECT_V = 0x00000001;

        // The direction to the GradientFill will follow
        public enum FillDirection
        {
            LeftToRight = GRADIENT_FILL_RECT_H,
            TopToBottom = GRADIENT_FILL_RECT_V
        }

        public static void GradientFill(Graphics g, Rectangle rect, Color startColor, Color endColor, FillDirection fillDir)
        {
            TRIVERTEX[] vertex = new TRIVERTEX[]
            {
                new TRIVERTEX(rect.X,rect.Y,startColor),
                new TRIVERTEX(rect.Right,rect.Bottom,endColor)
            };
            GRADIENT_RECT[] grect = new GRADIENT_RECT[] {
                new GRADIENT_RECT(0,1)
            };

            IntPtr hdc = g.GetHdc();
            GradientFill(hdc, vertex, (uint)vertex.Length, grect, (uint)grect.Length, (uint)fillDir);
            g.ReleaseHdc(hdc);
        }

        public static void AlphaBlendImage(Graphics g, Image image, int x, int y, int alpha)
        {
            int width = image.Width;
            int weight = image.Height;
            using (Graphics imageG = Graphics.FromImage(image))
            {
                IntPtr hdcDst = g.GetHdc();
                IntPtr hdcSrc = imageG.GetHdc();
                GdiEx.BlendFunction blendFunction = new GdiEx.BlendFunction();
                blendFunction.BlendOp = (byte)GdiEx.BlendOperation.AC_SRC_OVER;
                blendFunction.BlendFlags = (byte)GdiEx.BlendFlags.Zero;
                blendFunction.SourceConstantAlpha = (byte)alpha;
                blendFunction.AlphaFormat = (byte)0;
                AlphaBlend(hdcDst, x, y, width, weight, hdcSrc, 0, 0, width, weight, blendFunction);
                imageG.ReleaseHdc(hdcSrc);
                g.ReleaseHdc(hdcDst);
            }
        }


        public static void ScrollUp(Image image, int dy)
        {
            using (Graphics g = Graphics.FromImage(image))
            {
                IntPtr hdc = g.GetHdc();
                try
                {
                    BitBlt(hdc, 0, dy, image.Width, image.Height - dy, hdc, 0, 0, SRCCOPY);
                }
                finally
                {
                    g.ReleaseHdc(hdc);
                }
            }
        }
        const UInt32 SRCCOPY = 13369376;

        public static void ScrollDown(Image image, int dy)
        {

            using (Graphics g = Graphics.FromImage(image))
            {
                IntPtr hdc = g.GetHdc();
                try
                {
                    BitBlt(hdc, 0, 0, image.Width, image.Height - dy, hdc, 0, dy, SRCCOPY);
                }
                finally
                {
                    g.ReleaseHdc(hdc);
                }
            }
        }

        public static void Copy(Graphics src, Rectangle srcBounds, Graphics dst, int dstX, int dstY)
        {
            IntPtr hdcSrc = src.GetHdc();
            IntPtr hdcDst = dst.GetHdc();
            try
            {
                BitBlt(hdcDst, dstX, dstY, srcBounds.Width, srcBounds.Height, hdcSrc, srcBounds.X, srcBounds.Y, SRCCOPY);
            }
            finally
            {
                dst.ReleaseHdc(hdcDst);
                src.ReleaseHdc(hdcSrc);
            }
        }


        public static void DrawStringShadow(Graphics g, string text, Font font, Color textColor, Color shadowColor, Rectangle bounds, StringFormat stringFormat)
        {
            if (!string.IsNullOrEmpty(text))
            {
                Rectangle r = bounds;
                r.Height--;
                r.Width--;
                RectangleF tr = new RectangleF((float)r.Left, (float)r.Top, (float)r.Width, (float)r.Height);
                tr.X += 1f;
                tr.Y += 1f;
                using (Brush pen = new SolidBrush(shadowColor))
                {
                    g.DrawString(text, font, pen, tr, stringFormat);
                }
                tr.X -= 1f;
                tr.Y -= 1f;
                using (Brush pen = new SolidBrush(textColor))
                {
                    g.DrawString(text, font, pen, tr, stringFormat);
                }
            }
        }
    }
#endif
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Germany Germany
MCPD
Enterprise Application Developer 3.5
Windows Developer 3.5
.ASP.NET Developer 3.5
.NET 2.0 Windows Developer
.NET 2.0 Web Developer
.NET 2.0 Enterprise Application Developer


MCTS
.NET 3.5 Windows Forms Applications
.NET 3.5 ASP.NET Applications
.NET 3.5, ADO.NET Application Development
.NET 3.5 WCF
.NET 3.5 WPF
.NET 3.5 WF
Microsoft SQL Server 2008, Database Development
.NET 2.0 Windows Applications
.NET 2.0 Web Applications
.NET 2.0 Distributed Applications
SQL Server 2005
Sharepoint Services 3.0 Application Development
Windows Vista Client Configuration

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