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Anaglyph ShaderEffect in WPF

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8 Nov 2009CPOL5 min read 110.9K   3.1K   108  
This article shows how to use a WPF ShaderEffect for anaglyph blending (for red/cyan glasses). The effect can be used for both 2D and 3D elements.
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <OutputType>WinExe</OutputType>
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    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
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    <Reference Include="System" />
    <Reference Include="System.Core">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Xml.Linq">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
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    <Reference Include="System.Data.DataSetExtensions">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
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    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="WindowsBase" />
    <Reference Include="PresentationCore" />
    <Reference Include="PresentationFramework" />
  </ItemGroup>
  <ItemGroup>
    <ApplicationDefinition Include="App.xaml">
      <Generator>MSBuild:Compile</Generator>
      <SubType>Designer</SubType>
    </ApplicationDefinition>
    <Page Include="Window1.xaml">
      <Generator>MSBuild:Compile</Generator>
      <SubType>Designer</SubType>
    </Page>
    <Compile Include="App.xaml.cs">
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    <Compile Include="Window1.xaml.cs">
      <DependentUpon>Window1.xaml</DependentUpon>
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      <SubType>Code</SubType>
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      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
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    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
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  <ItemGroup>
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    <Resource Include="images\left.jpg" />
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    <ProjectReference Include="..\AnaglyphEffect\AnaglyphEffect.csproj">
      <Project>{65CC8683-2438-4837-9797-F19722CC2D32}</Project>
      <Name>AnaglyphEffect</Name>
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  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="EffectCompile" Condition="'@(Effect)' != '' ">
    <PixelShaderCompile Sources="@(Effect)">
      <Output TaskParameter="Outputs" ItemName="Resource" />
    </PixelShaderCompile>
  </Target>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
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  -->
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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