#if XNATOUCH using XnaTouch.Framework; using XnaTouch.Framework.Audio; using XnaTouch.Framework.Content; using XnaTouch.Framework.GamerServices; using XnaTouch.Framework.Graphics; using XnaTouch.Framework.Input; using XnaTouch.Framework.Media; using XnaTouch.Framework.Net; using XnaTouch.Framework.Storage; #else using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; #endif using System; using System.Collections.Generic; using System.Text; using System.ComponentModel; using IceCream.Drawing; using System.Xml.Serialization; using System.Reflection; using System.Xml; using IceCream.Components; using IceCream.SceneItems.ParticlesClasses; #if !XNATOUCH using IceCream.Drawing.IceEffects; #endif namespace IceCream.SceneItems { public interface IAnimationDirector { [CategoryAttribute("Animation Director"), DescriptionAttribute("Automatically play the default animation upon loading the SceneItem")] bool AutoPlay { get; set; } [CategoryAttribute("Animation Director"), DescriptionAttribute("Default animation name")] String DefaultAnimation { get; set; } [CategoryAttribute("Animation Director"), DescriptionAttribute("Current animation used by the Director")] IAnimation CurrentAnimation { get; } void SetAnimation(String animationName); void PlayAnimation(String animationName); void EnqueueAnimation(String animationName); } }
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)