- 1945_Code_Package.zip
- 1945 Code Package
- 1945_Demo_Package.zip
- 1945_Demo_Package
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- IceCream1945Content
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- Music
- Sounds
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_demo_package.zip
- Game.icproj
- IceCream.dll
- IceCream1945.exe
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
- 1945_Demo_Package-noexe.zip
- Game.icproj
- 1945.xml
- 1945.xnb
- Ending.icescene
- EnemyBulletsAndIslands.xml
- EnemyBulletsAndIslands.xnb
- global.ice
- Level1.icescene
- ExplosionBomb.xnb
- ExplosionHit.xnb
- Laser_Shoot_Player.xnb
- Laser_Shoot_Turret.xnb
- Laser_Shoot3.xnb
- Quick_Hit.xnb
- Splash.icescene
|
namespace Milkshake.Editors.Components
{
partial class AutoControlByte
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.labelFriendlyName = new System.Windows.Forms.Label();
this.numericUpDownValue = new System.Windows.Forms.NumericUpDown();
((System.ComponentModel.ISupportInitialize)(this.numericUpDownValue)).BeginInit();
this.SuspendLayout();
//
// labelFriendlyName
//
this.labelFriendlyName.Location = new System.Drawing.Point(0, 3);
this.labelFriendlyName.Name = "labelFriendlyName";
this.labelFriendlyName.Size = new System.Drawing.Size(93, 13);
this.labelFriendlyName.TabIndex = 0;
this.labelFriendlyName.Text = "labelFriendlyName";
//
// numericUpDownValue
//
this.numericUpDownValue.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.numericUpDownValue.Location = new System.Drawing.Point(102, 0);
this.numericUpDownValue.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.numericUpDownValue.Name = "numericUpDownValue";
this.numericUpDownValue.Size = new System.Drawing.Size(98, 20);
this.numericUpDownValue.TabIndex = 1;
this.numericUpDownValue.ValueChanged += new System.EventHandler(this.numericUpDownValue_ValueChanged);
this.numericUpDownValue.Validated += new System.EventHandler(this.numericUpDownValue_Validated);
this.numericUpDownValue.KeyDown += new System.Windows.Forms.KeyEventHandler(this.numericUpDownValue_KeyDown);
//
// AutoControlByte
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.Controls.Add(this.numericUpDownValue);
this.Controls.Add(this.labelFriendlyName);
this.Name = "AutoControlByte";
this.Size = new System.Drawing.Size(200, 20);
((System.ComponentModel.ISupportInitialize)(this.numericUpDownValue)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label labelFriendlyName;
private System.Windows.Forms.NumericUpDown numericUpDownValue;
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.