using System; using System.Collections.Generic; using System.Linq; using System.Text; using IceCream; using IceCream.SceneItems; using Microsoft.Xna.Framework.Content; namespace IceCream1945.Global { public static class GlobalGameData { public static ContentManager ContentManager = null; public static bool ShouldQuit = false; public static string ContentDirectoryName = string.Empty; public static int ResolutionHeight = 720, ResolutionWidth = 1280; public static int PlayerHealth; public static int MaxPlayerHealth = 18; public static bool SoundOn = true; public static bool MusicOn = true; public static float SoundEffectVolume = 0.3f; public static float MusicVolume = 0.3f; public static List<SceneItem> InactiveSceneItems = new List<SceneItem>(); public static List<SceneItem> ActiveSceneItems = new List<SceneItem>(); public static SceneItem PlayerAnimatedSprite = null; public static PostProcessAnimation ScreenDamageEffect = null; public static PointTracking PlayerOnePointTracking = new PointTracking(); } }
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